255,952 Commits over 3,990 Days - 2.67cph!
Large furnace can be placed on world layer (rocks) again
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fix pixelgroup becoming invulnerable instead of being destroyed
fix pixelgroup becoming invulnerable instead of being destroyed
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Assign some max concurrent notes
Fix culling distance on held tuba
Fixed a case where notes wouldn't end on remote clients
Fixed remaining materials
Added missing textures
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
Fixed SSR being forced always-on by custom shadergui
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Added template mat id + shader regen
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Don't voice limit cowbells
Remaining MilTun & S2P
Prefab fixes
[D11] selective cherry-picking from
39409,
39413,
40196 which had some key fixes for particle materials and shaders, plus some additional ad-hoc material updates from main branch latest, to fix some effects.
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short circuit detection on OR switch improved
circuit changed signal sent to root entities
battery getdrain improvements
terrain stuff 4 debug (2)
Added hdrp/custom/lit terrain blend
Updates material conversion tool
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Moved WorkshopDL ( Server addons ) to ISteamUGC
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
Failsafe for achievement unlocking
Don't unlock achievements in replays! :sweat_smile:
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[D11] Access_card scale fix