199,048 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Changed wall generation Added vertical boost New building default materials
8 Years Ago
Geiger World model, prefab, mats, textures etc
8 Years Ago
Tooltip files
8 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
8 Years Ago
Some minor tweaks from Sunday
8 Years Ago
reduced volume of attack mode clip
8 Years Ago
Senses unit enabled check
8 Years Ago
Added BaseEntity.Enabled flag, ignore disabled ents in ECS ticks
8 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
8 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
8 Years Ago
ConditionConsiderationSettings score is 0 if the condition failed HasDesireSettings editor, validation
8 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
8 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
8 Years Ago
Gathering for fire improvements.
8 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
8 Years Ago
Game no longer autoloads the last save
8 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
8 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract
8 Years Ago
Progression widget text fixes
8 Years Ago
art
8 Years Ago
correct materials assigned to the mesh (was only a problem for rebuilding prefab)
8 Years Ago
update tree to not fall though floor
8 Years Ago
Fixed bad editor tags in WhatsNewWidget
8 Years Ago
Fixed TutorialSettings.OnValidate lacking if UNITY_EDITOR
8 Years Ago
only set tree meshes to no vertex animation after they have been cut down to let stump bend in the wind but not after been cut down
8 Years Ago
Cops no longer drop stuff when they die
8 Years Ago
Merged from main
8 Years Ago
More navmesh link
8 Years Ago
tree prefab update
8 Years Ago
using new placement effect
8 Years Ago
adding placement smoke prefab
8 Years Ago
more squad editor
8 Years Ago
Fixed floor snap Started to add heights
8 Years Ago
Added no alley hex 8 variant
8 Years Ago
Fixed rotation spazzing when picking up units
8 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile
8 Years Ago
update to last rev
8 Years Ago
Placement effect now plays when dropping a unit on a tile in squad editor Added DelayedDestroy script to JumpEffect
8 Years Ago
Moved info card panel display from long hover to hover event
8 Years Ago
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8 Years Ago
Added scattering/fog support to new explosion shaders
8 Years Ago
Disabled top and bottom fade masks for unit panel
8 Years Ago
Improved Tool Quick Search - Now also searches tool category names Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor Spawnmenu search features now use the new placeholder functionality
8 Years Ago
squad editor unit list now defaults to the large view, clean up
8 Years Ago
Merged from main
8 Years Ago
removed debug test output
8 Years Ago
Scene
8 Years Ago
Can now display a unit's threat map as an overlay via the Morale component debug panel
8 Years Ago
Crafting screen files.
8 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways