201,986 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Silencer baseline
10 Years Ago
Removed collision from court prefab - now uses per scene collision Deuce mode WIP
10 Years Ago
- Added a MissionEmemySpawner that uses the Mission and enemypack definitions to spawn enemies - More MissionBuilder work
10 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
10 Years Ago
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10 Years Ago
Weapon mods can change some weapon stats
10 Years Ago
Cleanup
10 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
10 Years Ago
Exposed more weapon stats
10 Years Ago
Silencer sound
10 Years Ago
Tree mat improvements. Island wip.
10 Years Ago
Standalone concrete barricade prefab.
10 Years Ago
Organised bolt rifle
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
More batched collider reverse lookup stuff
10 Years Ago
Collider grid prefab
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Warnings
10 Years Ago
ak47 layout
10 Years Ago
- Fixed bug causing spawned enemies to reset to Vector3.zero
10 Years Ago
- Pack SOs now specify min/max spawn "costs" - Enemies are now spawned randomly within spawn location radius
10 Years Ago
Beancan
10 Years Ago
animation clip effect paths
10 Years Ago
Bolt org
10 Years Ago
Boneclub org
10 Years Ago
bone knife
10 Years Ago
Bow, Cleaver, Crossbow
10 Years Ago
Cleanup
10 Years Ago
Removed some legacy network stuff Added VS Modified shot selector to handle shots within hit range but require a run
10 Years Ago
more
10 Years Ago
more
10 Years Ago
more
10 Years Ago
Set of large industrial props greybox'd
10 Years Ago
more
10 Years Ago
Manifest
10 Years Ago
redundant namespace bits
10 Years Ago
10 Years Ago
- Made enemy SOs for area1 types - Enemy pack test for Area1 enemies
10 Years Ago
Prefabs, usability
10 Years Ago
Batched colliders use the layer of their children
10 Years Ago
- Pipes dungeon test WIP
10 Years Ago
Batched colliders refresh when the physic materials of their children change
10 Years Ago
Batched colliders refresh when the meshes of their children change
10 Years Ago
More large industrial props
10 Years Ago
Weapon slot occupation rules