201,986 Commits over 4,171 Days - 2.02cph!
Removed collision from court prefab - now uses per scene collision
Deuce mode WIP
- Added a MissionEmemySpawner that uses the Mission and enemypack definitions to spawn enemies
- More MissionBuilder work
Powerplant scene update
Metal ladders greybox set
Some missing files
Weapon mods can change some weapon stats
Fixed realm compile errors
Removed cl_children (they're all just children)
Exposed more weapon stats
Tree mat improvements. Island wip.
Standalone concrete barricade prefab.
More batched collider reverse lookup stuff
- Fixed bug causing spawned enemies to reset to Vector3.zero
- Pack SOs now specify min/max spawn "costs"
- Enemies are now spawned randomly within spawn location radius
animation clip effect paths
Removed some legacy network stuff
Added VS
Modified shot selector to handle shots within hit range but require a run
Set of large industrial props greybox'd
- Made enemy SOs for area1 types
- Enemy pack test for Area1 enemies
Batched colliders use the layer of their children
Batched colliders refresh when the physic materials of their children change
Batched colliders refresh when the meshes of their children change
More large industrial props
Weapon slot occupation rules