201,975 Commits over 4,171 Days - 2.02cph!
- Reworked scriptable object tools
- Created enemy SO template
Can now independantly set speed of popup windows
Visibility now set in the anim rather than code
Added sticky gizmos option to TerrainCollisionTrigger
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
made cloud city court area bigger to match test court.
Added run Tag to controller
Reduce building gib sound volume a bit
Ball changes to support minigames
Added smoke and embers VFX to T2 Furnace
Updated Elvis forehand/backhand body shots
Updated Lion-EL east & west runs
Landing impact anim events
Fixed water related delays / shore issues when switching weapon
tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
Bush creeps can now hide from players running low quality setting.
fixed a bug with the relax gestures
fix for all decay timings being twig decay, whoops
increased decay delay to 18 hours instead of 12
FOR FUCK SAKE factory asset
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FOR FUCK SAKE pipe interior asset
Integrated Stats with Attributes and Skills.
Slightly better API for StatCollection.
StatCollectionSettingsEditor WIP
Added collider grid with load balancing
Added collider mesh batching
Cliff block, 9 & 10 cull fix.
Added clouds to reflection probe
FOR FUCK SAKE wip factory wall / dressing/light test
Fixed objectpool creating unityui mahem on stopping play in the editor