201,986 Commits over 4,171 Days - 2.02cph!
Weapon slot occupation rules
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
BeforeInspector NestedEditor convenience method and cleanup
started lava court, added temp rocks and greyboxes,. started targets
Ball machines now use spline based ball movement
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
More nesting and reorderable list tweaks
Network++ (can't remember whether I did this already)
SpawnFilter supports empty topologies
Merged in Petur's rock tweaks
Loot tables, phrases, manifest
added better silencer model
added some more relax gestures for the rock and shotgun
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Rebuilt Elvis Prefab
Fixed various meta files
Removed unused mesh
Added heat haze VFX to large furnace
Fixed dropping blueprint on item sometimes combining/stacking them
Fix for material issue with transition
Pre-topozone SavasIsland.
Added smoke FV to small furnace and tweaked some settings.
Patchwork pants models, textures, etc.
Tree-fields-bare alpha fix. Savas scene stuff.
Added SavasIsland_dm and _koth to BuildSettings. (wip)
must click to cycle bolt action, this lets you stay zoomed after a shot
added some code to show the player's breath in the colder regions.
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
First pass at rocket launcher sounds
Fix ak viewmodel effects not being found
added beds
actually disabled smoke rockets
fixed a bug where the player would get shot and not stay down on the ground like the punk ass bitch that he is
UISoundPlayer can play sounds from SoundDefinitions
Code lock code changing beeps are the same volume as the in world beeps