193,386 Commits over 4,079 Days - 1.98cph!

11 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
11 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
11 Years Ago
changed clips for player gesture anims
11 Years Ago
source player gesture anims updated
11 Years Ago
[ultimate_soldier] more sfx
11 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
11 Years Ago
[ultimate_soldier] starts with title screen again
11 Years Ago
[ultimate_soldier] cam shake when shooting
11 Years Ago
[ultimate_soldier] diff colored walls
11 Years Ago
[ultimate_soldier] player spawns in center of shop room
11 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
11 Years Ago
[ultimate_soldier] floater text when saving civilian
11 Years Ago
[ultimate_soldier] a bit of fading, janky though
11 Years Ago
Post-build deployment, GUID: de3b2cb5-84a7-4177-a613-c5afc4ab073a
11 Years Ago
Post-build deployment, GUID: 3219dd0f-8d38-4669-827e-01506218e491
11 Years Ago
Removed test.txt
11 Years Ago
b11
11 Years Ago
Halved tree count
11 Years Ago
Removed Bolt. Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Added TNet. Fuck Bolt.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
SetLayer checks to see if renderable exists
11 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
11 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
11 Years Ago
[ultimate_soldier] some mission progression stuff
11 Years Ago
Lies
bot
11 Years Ago
VPK Build 126
bot
11 Years Ago
LinuxDS Build 157
11 Years Ago
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings) - More shader and scene updates - Fixed some issues with GroupsAgentMoveTo
bot
11 Years Ago
Windows Build 151
11 Years Ago
GitSync + New fancy spawnicons
11 Years Ago
Testing beta11
11 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
11 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
11 Years Ago
Fixed network compression size threshold on broadcast
11 Years Ago
Quick fix for stuff trees etc notspawning on servers
11 Years Ago
Fixed naked player normal map glitch.
11 Years Ago
adjusted positioning of the 1st person eating animations
11 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
11 Years Ago
More Water shader updates. Updated river and lake assets for island_large1
11 Years Ago
Fixed compile error Throw exception on compile error
11 Years Ago
Added player looting anim & set up clips
11 Years Ago
added player looting animation source
11 Years Ago
1st person eating animations
11 Years Ago
Going home.
11 Years Ago
Fixing the fix.
11 Years Ago
Small menu fix, and removing temp tree files.
11 Years Ago
Testing command line.
11 Years Ago
Merging tree-sync-experiment to main