248,566 Commits over 3,928 Days - 2.64cph!
Fixed so that multiple sleep slots work with the campfire (or any other SO with slots).
Fixed bug where agents never would smoothly snap into place when approaching a bench to sit on, or a campfire to sleep by.
Show warning overlay if EAC isn't running (for the people running from the exe)
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
Moved branding overlay to uui
Removed wood piles from the spawn list (chop them trees, people)
.. now with less debug output
New, simpler melee vs building block damage procificency system (unbalanced)
Post-build deployment, GUID: 472afe33-86cc-4b78-b997-e7a16b736b55
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed anomalous area outside the BBDK game display.
Balanced metabolism - can now stave to death again
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Fix for when a game is scaled to less than 100%
Fixed NRE in SetupPlayerFootstep
Fixed NRE in chat system
Added server.globalchat convar
Post-build deployment, GUID: 1e7a78d5-74da-4396-88a6-022f220d3492
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Games are now scaled by an integer amount in the BBDK / embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fix for the volume dial position when the embedded play is small.
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Another couple of corrections to the embedding tutorial.
added footstep events to the crouchwalk
Human Prefab fix and an extra check in NavAgentMoveRandom
Fixed skinning on clothing_tutu
- Added Agent and Unit components to all Unit prefabs
- Added Timeout to LOI SO prefab
- Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController
- Tweaked mats after b13 made shit all shiny.
- Added "SetFinishedOnAwake" bool to Building class
- Fixed PlayerController debug cam toggle not working properly (player would remain disabled)
- Fixed MouseLook toggle on debug cam not working (space toggles)
- Added useSmartObjects toggle to NavAgentMoveRandom
Few small generation changes.
Tweaking physics variables for dedicated server
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
created LODs for chicken.
rigged up the chicken for animation.
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
- SleepHere, SitOnMe, GroupController fixes.
- New HumanFemaleController and anims for working actions.
- Fixed Sabertooth assets
Bear, sabertooth, human female, male anims
Fixed missing references on server for Footstep stuff
Pie menu transition animations
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal
Updated all Before/Standard (weathered) shaders to b13
Updated terrain blend extension to match b13 changes
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
Fixed serialization bug in tool cupboard
Removed debug output