248,777 Commits over 3,959 Days - 2.62cph!
Tweaked rock_13 slope offset to make their placement less floaty
Now sort of generatees zones but there's a few bugs like missing off arcs generated at vertices as well as sometimes the face generation fucks up and leaves edges with no face.
Added RustNative Startup Check
Added RustNative_VersionCheck
Removed reflection probes as they are unused.
Removed reflection probes as they are unused.
Enabled shader stripping - lets see how much trouble this causes
Main cabinet chassis now reflects screens.
Main cabinet chassis now reflects screens.
Experimental realtime screen reflections for cabinet details.
Experimental realtime screen reflections for cabinet details.
Fixed final bugs with generating arcs etc. Needs testing and a bit of tidying up now.
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
finished the spear animations.
added "torch_unlit" to the devplayeranimation script.
Added basic flee behaviour
Added a bit of bloom, raised cabinets so their feet are exposed.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added graphics.fov to PlayerEyes again
tweaked SingleGameTest settings
tweaked SingleGameTest settings
[ultimate_soldier] starting on walls
[ultimate_soldier] starting on walls
[ultimate_soldier] refactored depth handling
[ultimate_soldier] refactored depth handling
Backup commit, scene stuff.
Backuping some files before I ruin them.
[ultimate_soldier] multiculturalism
[ultimate_soldier] multiculturalism
Crevasse sculpt. Various Unit source updates.
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work).
Added Crevasse model
Added uniformly curved screen overlay mesh.
Added uniformly curved screen overlay mesh.
Reflection probes, smoother screen model, image effects tweak.
Reflection probes, smoother screen model, image effects tweak.
Implemented Green T-Shrt
Implemented Snow Jacket
Resized some textures (for sdk, github size limits)
Player model scene - initial commit