249,450 Commits over 3,959 Days - 2.63cph!
Simplified the input manager settings. Added a basic click n drag camera control.
DX11 is not friends with my laptop
Show which item it couldn't replace in Replace module
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Tree cleanup. Human female scale adjustments and cleanup.
Added profiler samplers for AI behaviours
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
Recorded a non-corrupted SmashBlox demo.
Recorded a non-corrupted SmashBlox demo.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Fixed metal_plate_torso not having any meshes
Workaround for foilage outline on menu screen
Time of Day update to 2.2.0 prerelease 2
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Material tweaks
Switched off directional fog
Re adding the procural stuff
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Adding max torch wall mounts to plastic.
Minor wolf controller tweak
Added fog density control to atmospheric blend.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Time of Day update to 2.2.0 prerelease 1
checking in fixes for the model errors concerning the burlap trousers and shirt
Attempt at fixing NREs in WaterUpdate
Trees rexported using the new UVed pallette texture...
Implemented GameBase.SaveState and GameBase.LoadState.
Implemented GameBase.SaveState and GameBase.LoadState.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on game state serialization so that control may be passed between players.
Started work on game state serialization so that control may be passed between players.
Adding the torch max and textures files to rust_art.
Updated the w_torch with the new torch and LODs.
checking in the plate armor with fixes to the mesh, textures should already be up?
Updated the v_torch.fbx with the new torch model, also adding the new textures.
improve the jumping animations (running jump looks more natural / also fixed how the landing occurs so it happens immediately when the player lands), tweaked the run animation for the rifle.
check yo self before yo wreck yo self