124,019 Commits over 4,079 Days - 1.27cph!
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
[D11] UI wardrobe malfunction fix
prefab'd the rest of the excavator structure
pre set dressing scene organazing
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
[D11] Support for win64 standalone D11 build
[D11] Update to latest version of LiteNetLib
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
Rocketlauncher
Pump source textures not as massive.
Fixed race condition in skin unloading that could corrupt loaded skins
Git is better than plastic
excavators LOD files, Colliders files
placed splitter, updated railway placement and buckets
stairs across structure
[D11] [Tutorial map] Updates to map
Exception reporting logic
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
More weapon polish & cleanup
[D11] [UI] Base Stats fix.
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
[D11][UI] Removed unneeded material from item icon
[D11] Update Large Medkit description
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
[D11][Tutorial] missing ref
[D11] Ensure UITranslateText works on SERVER & CLIENT define
[D11][Tutorial] Merge from console #
34999
[D11][Tutorial] generated .sav for tutorial map
[D11] [UI] uppercased all of the main menu options
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
[D11] Remove WIP icons from audio settings
[D11] Update Large Planter to use the small planter description, which is now shared between them