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134,358 Commits over 4,444 Days - 1.26cph!

6 Years Ago
fixed some condition and missing physics material on modules
6 Years Ago
[D11] UI Tweaks n changes
6 Years Ago
Oasis, Range, Hapis - latest terrain build
6 Years Ago
Don't allocate save buffer until needed (saves 32MB script memory on client)
6 Years Ago
[D11][UI][#3792] Added connecting popup to login to rustworks option
6 Years Ago
Env parameters & sky stuff WIP
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
6 Years Ago
[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
6 Years Ago
[D11] Z-fighting fixes at Bandit Camp
6 Years Ago
[D11][UI][#3765] Fixed previously played server list not saving
6 Years Ago
Add genetics display to consumables information panel. Show if data available.
6 Years Ago
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
6 Years Ago
High-frequency water animation
6 Years Ago
Stochastic sampling
6 Years Ago
Ocean shader temp
6 Years Ago
Lower basesky ocean level
6 Years Ago
[D11] LOD Distance Update.
6 Years Ago
[D11] Network Protocol Bump
6 Years Ago
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
6 Years Ago
2019.3 perf fix
6 Years Ago
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
6 Years Ago
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
6 Years Ago
[D11] Fix to glass materials being rendered before fog.
6 Years Ago
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
6 Years Ago
Better handling of seed creation
6 Years Ago
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
6 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
6 Years Ago
armored module, merged mesh/material re exported lift texture
6 Years Ago
Remove another layout controller and don't run a coroutine when opening the expanded life stats
6 Years Ago
Switch the expanded death screen stats to RustLayout instead of unity components
6 Years Ago
Minor FX edit
6 Years Ago
Extra wheelspin for initial takeoff
6 Years Ago
Added option to LODComponentParticleSystem to NOT automatically play the particle FX when coming into range, and set all wheel trail/spin effects to playOnShow= false. Default is true so as not to affect other existing objects.
6 Years Ago
Reinstate map changes that got stomped in #48033
6 Years Ago
Physics work, wheel spin adjustments, FX work
6 Years Ago
Remove temp code
6 Years Ago
Disregard line of sight checks when using player.mount command
6 Years Ago
[D11] swamp trees mesh optimisation
6 Years Ago
Preallocate a 450mb gc heap
6 Years Ago
Added a couple of calls to GC.Collect during loading to keep the heap size under control
6 Years Ago
Dispose of unnecessary CPU side copies of instancing data after loading
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] + Reverted a change to range_hall_c_col (In order to fix collision). Will need tested on a fresh server as it may impact rotation + possible fix to sewer_tunnel_door
6 Years Ago
[D11] UI Changes Options Menu Elements
6 Years Ago
[D11][#3450] Dropped items now have a visible outline.
6 Years Ago
[D11] Fixes for a few weapons causing errors from third person animations
6 Years Ago
[D11] Material Mask Maps pt1. Lit Base.
6 Years Ago
fix dashboard
6 Years Ago
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.