123,109 Commits over 4,048 Days - 1.27cph!
[D11] [UI] Added checks for playfab sending empty data in response to requests. Added new sprite-sheet for pie radial menu building icons. Removed need for item icon shader on radial menu. Added WIPIcon to resources folder so we can access it through parser (temporarily).
[D11] [UI] altered the controls ui to match the updated config b controls
also locked off the about servers screen and rust credits screen
detonator effect and sound folders
Merge with d11_console_version
Subtracted shader updates because of macOS; postponed for Metal
[D11] [Tutorial] Tom's objective Changes.
[D11] Network protocol header added to all web requests (Rustworks and Playfab).
[D11] Fix for crash when holding the select button on a server entry button
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[D11] Updated version to 2018.3.2
[D11][UI] Create Server menu text validation
[D11] [UI] fix for trigger icons not changing to ps4 icons on ps4 builds on the my stats and the connected players screens
fixed a typo in an options screen hint string
[D11][UI] Crafting screen sort categories changes
[D11] another fix for prefab unloading
[D11] [UI] stopped input while the controller screen is open in game
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
Only spawn PerformanceUI on the client
[D11] [Tutorial] Removed trees to see hill better adjusted lighting in cave.
[D11] Profanity check platform API support.
A couple more gc allocs removed
Remove gc allocs in PerformanceUI
Scientist Corpse error fix
Fixed shader-related cliff flickering
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
[D11] Enbaled interactive on create server menu
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.