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122,333 Commits over 4,048 Days - 1.26cph!

7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
various weapon material tweaks
7 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
7 Years Ago
Longer despawn timer on gunpowder and sulfur
7 Years Ago
merge from main
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
keycard bugfixes
7 Years Ago
keycard vm updates
7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
removed unuused card items
7 Years Ago
puzzletest update
7 Years Ago
minor draw distance improvements
7 Years Ago
yes
7 Years Ago
Some fixes/blockers
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Hapis tweaks
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Improvements to animals in water.
7 Years Ago
Card readers glowing colors/intensity tweaks
7 Years Ago
Morning bag'o fixes
7 Years Ago
Trainyard puzzle flow improvement
7 Years Ago
keycard variants
7 Years Ago
card reader color coordination
7 Years Ago
timer bugfixes keycard implementation
7 Years Ago
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7 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
7 Years Ago
First pass on animals in water improvements.
7 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
7 Years Ago
Second pass momentum scoring for AI targets.
7 Years Ago
Fixes
7 Years Ago
Fixed issues with input slot selection on doors and timer switches
7 Years Ago
pipe_pole tweak
7 Years Ago
Scene2Prefab monuments
7 Years Ago
progress backup
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
fixed prop_render scripts on remaining style prefabs
7 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab
7 Years Ago
Fixed not been able to loot downed players
7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
LS progress backup - Logic for factory puzzle
7 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
7 Years Ago
Added more outputs to Switches prefabs