128,920 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Made monuments block other stuff from from spawning inside them as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now sleep in the woods instead of directly on their spawn point.
Sleeping animals are no longer disturbed by resource nodes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed fake CanSleep check.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky biome and topology map loading for TestLevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Fixed water shore fade and refraction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged the sawed off shotgun and started animating it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI now remember their current action's score.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undone maxunack checks (should fix client input freeing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly toned down the dreamlike bloom.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cleanup & files for Diogo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted water breaking changes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed water writing to depth on Windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ragdoll errors on u5b21
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water shader errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture size/compression tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added system info tab to F1 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with torch 3rd person anims/effects not working properly (player controller)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated shaders to integrate better with b21 changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed white terrain on dev
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched system info mono section to direct calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated standard assets to b21