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123,934 Commits over 4,171 Days - 1.24cph!

12 Months Ago
Fixed instant camera world model LODs
12 Months Ago
Fixed store item category texts always showing as Clothing Skin
12 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
12 Months Ago
Add placeholder audio to wolf attack and hit
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
12 Months Ago
Restored F7 report popup texts size again
12 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
12 Months Ago
Frontiersman UI
12 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
12 Months Ago
merge from main
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Merge from main
12 Months Ago
Manually added cliffs to lake scenes the old fashion way
12 Months Ago
S2P launch site so the barricade mound fix gets applied
12 Months Ago
merge from world_update_2 - Staging wipe
12 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
12 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
12 Months Ago
Fixed LODGroup conflict on blunderbuss world model
12 Months Ago
Merge from Blunderbuster
12 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
12 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
12 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
12 Months Ago
Merge from fix_monument_scenes_map_gen -> main
12 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
12 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
12 Months Ago
merge from fix_barricade_snapping -> world_update_2
12 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
12 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
12 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
12 Months Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
12 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
12 Months Ago
Underwater light extinction fix test
12 Months Ago
merge from main
12 Months Ago
Reimported cliff_tall_d
12 Months Ago
radtown music missing files
12 Months Ago
radtown music
12 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
12 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Water purifier no longer purifies radioactive water
12 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
12 Months Ago
Ensure throwing out water forces a rad count on the vessel
12 Months Ago
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12 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
12 Months Ago
sponcoers
12 Months Ago
viewmodel - fixed remaining attachment issues