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123,970 Commits over 4,171 Days - 1.24cph!

12 Months Ago
Make flame thrower and fire arrow more reliably scare wolves
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting - both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
12 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
12 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
12 Months Ago
merge from terrain-smoothness
12 Months Ago
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12 Months Ago
merge from world_update_2
12 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
12 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
12 Months Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
12 Months Ago
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12 Months Ago
added condition to normal swimming->standing transition to not be mounted
12 Months Ago
If a wolf is stuck while roaming, kill it to save perf
12 Months Ago
merge from ocean-lightcolor-override
12 Months Ago
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12 Months Ago
mrege from world_update_2
12 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
12 Months Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
12 Months Ago
merge from frontier_hatchet
12 Months Ago
merge from BlunderBuster
12 Months Ago
merge from world_update_2/Halloween_2024
12 Months Ago
Merge from divesite-foliage-displace
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Merge from world_update_2
12 Months Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
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12 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
12 Months Ago
Merge from manpad_fix
12 Months Ago
Fixed custom vertex streams on manpad fx
12 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
12 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
12 Months Ago
manifest
12 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
12 Months Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
12 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
12 Months Ago
wip temporary, no-pickup world items
12 Months Ago
store view frontiers
12 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
12 Months Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
12 Months Ago
Compute anim hashes to not reimport them when they didn't change
12 Months Ago
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12 Months Ago
Dart tweaks
12 Months Ago
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12 Months Ago
Wider terrain blend map for swamp_b
12 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
12 Months Ago
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12 Months Ago
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12 Months Ago
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