reporust_rebootcancel

158,836 Commits over 4,566 Days - 1.45cph!

1 Year Ago
merge from m15_emissive_fix
1 Year Ago
merge from guide_materials_tweaks
1 Year Ago
merge from server_history_dns
1 Year Ago
merge from fix_queryvisbug
1 Year Ago
Add one more camera, give all of them some more better names
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Cleanup
1 Year Ago
Reset the rads value
1 Year Ago
Save radiationReset value on PuzzleReset Compile fixes
1 Year Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
1 Year Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
1 Year Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
1 Year Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
1 Year Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
1 Year Ago
Merge from main (resolved WTP conflict)
1 Year Ago
Merge from wtp_rock_sewer_fix
1 Year Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
1 Year Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
1 Year Ago
Some WIP improvements for climbing on water junkpiles
1 Year Ago
Backup
1 Year Ago
Interior
1 Year Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Run sorting in a budgeted queue
1 Year Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
1 Year Ago
Merge from food_qol
1 Year Ago
Fix dropped item NRE
1 Year Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
1 Year Ago
merge from boat_construction_skin
1 Year Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
1 Year Ago
1 Year Ago
Cached missing blocks
1 Year Ago
Component comment fix
1 Year Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
1 Year Ago
Caching fixes. Profiling.
1 Year Ago
Switch at runtime test
1 Year Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
1 Year Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
1 Year Ago
Same for bbb.cs
1 Year Ago
Slight cleanup of bbs
1 Year Ago
merge from bbs_autoclose
1 Year Ago
wip auto close boat building station edit mode when no players/boats around.
1 Year Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
1 Year Ago
Prevent anchor being deployable on finished boats
1 Year Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.