reporust_rebootcancel

153,746 Commits over 4,536 Days - 1.41cph!

1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Addded mannequin to the store decor category
1 Year Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
1 Year Ago
set up wallpapers for exhibit decor dlc - still need to do icons
1 Year Ago
Beanbag seat - Updated icons with new textures
1 Year Ago
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1 Year Ago
m249 - updated weapon audio timings
1 Year Ago
Update related monument prefabs
1 Year Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
1 Year Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
1 Year Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
1 Year Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
1 Year Ago
Block spray can reskinning of ceilinglight
1 Year Ago
Wallpaper - tweaked carpet, added hexagon tiles
1 Year Ago
Fixed store takeover editor following the localization changes
1 Year Ago
updated timing of world sks reload weapon anim
1 Year Ago
PT Boat Updates
1 Year Ago
Merge from deep_sea
1 Year Ago
- Move recast code to the rust native project - Rust native local DLL build to test
1 Year Ago
split collider data SO out into its own file
1 Year Ago
better default params and fixed it not actually using the target MeshFilter it's given
1 Year Ago
More set dressing floating walkways and docks WIP
1 Year Ago
adjust shore epsilon for terrain-water check
1 Year Ago
Skin list update
1 Year Ago
1 Year Ago
Skin asset name
1 Year Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
1 Year Ago
Remove non threadsafe timeWarning from multithreaded part
1 Year Ago
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1 Year Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
1 Year Ago
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1 Year Ago
Media assets, store page
1 Year Ago
positioned lock empty in wall cabinet
1 Year Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
1 Year Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
1 Year Ago
fix for double audio trigger bug
1 Year Ago
Ensure the AK variants have the same sound range as the base ak
1 Year Ago
logs
1 Year Ago
Floating city scene cleanup Medical bay progress
1 Year Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
1 Year Ago
Floating walkways set dressing WIP
1 Year Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided