reporust_rebootcancel

158,836 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Fix steering wheel rotation not being correct visually when entering network range.
1 Year Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
1 Year Ago
Merge from parent
1 Year Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Just search through shortnames. makes sense as its what we can see in the menu
1 Year Ago
Fix search not working properly for the vehicles console tab
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Remove Amazon import??? IDE's fault.
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
1 Year Ago
Forgot trains - Sorry Bill!
1 Year Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
1 Year Ago
Can detect spawn names via ItemModEntityReference
1 Year Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
1 Year Ago
merge from store_fixes
1 Year Ago
Fixed Steam DLC prices currency mismatch in the in-game store
1 Year Ago
Make floating city delivery mission non repeatable
1 Year Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
1 Year Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
1 Year Ago
Remove leftover debugging logs and restore debug commented out code.
1 Year Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
1 Year Ago
merge fix_tab_issues
1 Year Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
1 Year Ago
Add fail animation hook for fail throwing flares from helis
1 Year Ago
Pants LODs - Male/Female
1 Year Ago
flare viewmodel - 1st pass fail anim and animator setup
1 Year Ago
merge from terrain_potato_disable
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Added a mask for the dlc tab
1 Year Ago
PTBoat 50cal turret and loot storage sound changes
1 Year Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
1 Year Ago
Fixed owned Steam dlc not being added to the owned items dict
1 Year Ago
merge from helicopter_flare_balance_pass -> main
1 Year Ago
codegen + protobufs after merge conflict resolution
1 Year Ago
merge from main
1 Year Ago
Manifest
1 Year Ago
Compile fix, codegen
1 Year Ago
change flare entity proto enum to dodge naval update conflicts
1 Year Ago
1 Year Ago
Adding sitting v4 anims
1 Year Ago
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1 Year Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
1 Year Ago
merge from main
1 Year Ago
code clean up, fix change for dropping grenades
1 Year Ago
Tactical Gloves LODs
1 Year Ago
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