130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed radiation zones not disabling after players leave area
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from floating_cities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered
Still WIP, have one edge case issue to fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from eye_wearable_fix_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly)
Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow all the frankenstein parts to be added to conveyor filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow frankenstein mask in conveyor filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove Viewmodel ghosting
Fix dismount NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> turret_viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                vendor_ui_drone_accessibility -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Show if a vending machine is accessible by a drone in the regular map
- Shows same result as in the admin ui
- When updating any building parts nearby a vending machine perform a check and see if we need to update the marker
- Add profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored AutomatedTests scene in Scenes menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios 
Had to split PasteEntitiesInternal into multiple methods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Took a stab at fixing the worst flex UI known to man (my vendor ui)
- Reorganised the layout, cleaned it up a bit
- Fixed close button not aligning with the listings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from junkpile_jump_improvements_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_medsyringe_healing
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix horse health not updating correctly in main vitals HUD
- Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles
- Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Store drone accessible state on the map marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a setting in the editor prefs to disable tests list export when entering play mode
Disabled by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtract 
135187 (revert water jump out height to 13)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Align the sort settings to the top of the loot panel for large containers, the bottom for small
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cleaned up client/server ores tests
Added comments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from box_sorting_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
* Remove dummy functions in CLuaGameSystem
Remove obsolete/undocumented/useless panel types from vgui.Create
* Also duplicate entries for RichText and SpawnIcon
Fixed asset://mapimage/ using wrong mime type
Fixed a exit game crash to do with multirun
* GrabSourceMutex calls CloseHandle, but doesn't reset the variable to NULL
Fix potential issues with networking code
* Investigating "GetEntServerClass failed" error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to launch puzzle reset
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move trainyard puzzle reset on top of the puzzle room (only half covered it?)
Add radiation to trainyard puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to dome puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shifted puzzle reset so it covered the entire sewer branch puzzle
Add radiation
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item test RPC factory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when spawning auto NPC turret ent without their targetTrigger set
Fixed NRE when spawning legacy shelter
 
                
                
                
                
                
             
         
        
            
            
            
                
                FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag
Assigned the CannotBeCreated tag to cartable base prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add radiation to satellite 
Shrunk puzzle reset to the keycard room: covered the entire monument
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk radtown puzzle reset range and centered on the building: it was huge
Enabled radiation
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to power plant main puzzle building
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating meta data for v4 update anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable radiation on NMS
S2P