239,265 Commits over 3,837 Days - 2.60cph!

3 Days Ago
world_update_2 -> radioactive_water
3 Days Ago
Rework some UI
3 Days Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
3 Days Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
3 Days Ago
Fix #16 for NetworkSpawned objects
3 Days Ago
Tweak trending order
3 Days Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
3 Days Ago
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3 Days Ago
Radiation dart initial placeholder prefabs
3 Days Ago
Fix compile errors on sbox_content project
3 Days Ago
Merge from river-ocean-transition
3 Days Ago
Merge from map_slope_shading
3 Days Ago
merge from fix_god_fallbleed
3 Days Ago
merge from fix_locker_durability
3 Days Ago
merge from fix_chinookcrate_buildradius
3 Days Ago
More work on jungle ziggurat scene.
3 Days Ago
Merge from main
Leaderboard backup, run #13972
3 Days Ago
Scene + anim backups
3 Days Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
4 Days Ago
Merge from world_update_2
4 Days Ago
Halve the HLOD distance of both harbors
4 Days Ago
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4 Days Ago
Added mission points to divesite D, E, F so diving missions work
4 Days Ago
Allow blueprints to be learned directly from backpack
4 Days Ago
Set static planter wetness client side to full, might solve some flickering issues
4 Days Ago
Fixed extra material pass on small planter, both player placed and static versions
4 Days Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
4 Days Ago
4 Days Ago
Human: more skinning adjustments, implemented elbow/knee helpers
4 Days Ago
Merge from fog_motion_fix
4 Days Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
4 Days Ago
tissue box assets and setup
Leaderboard backup, run #13959
4 Days Ago
3rd person movement stuff
4 Days Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
4 Days Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
4 Days Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
4 Days Ago
Allow wolves to perceive other NPCs through occluders, but not players
4 Days Ago
Have wolves prioritize players that attack them over animals they are hunting
4 Days Ago
Fix out of range exception
4 Days Ago
Fix bug where wolves were faster than light
4 Days Ago
Reduce the speed at which wolves eat a corpse
4 Days Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
4 Days Ago
Add more ai debug toggles to rust editor
4 Days Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
Leaderboard backup, run #13948
5 Days Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
5 Days Ago
The very basics
5 Days Ago
Initial commit