126,100 Commits over 4,171 Days - 1.26cph!

2 Days Ago
added some mannequin prefab variants for poses
2 Days Ago
merge from workshop_colourpicker -> main
2 Days Ago
fix compiler errors
2 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
2 Days Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
2 Days Ago
Added optional blinking and scrolling features for emission on the standard shader
2 Days Ago
Merge from main
2 Days Ago
re added skeletonjail prefab
2 Days Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
2 Days Ago
placeholder halloween wallpaper skin assets
2 Days Ago
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2 Days Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
2 Days Ago
Casino barge prrefab
2 Days Ago
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2 Days Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
2 Days Ago
Manifest
2 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
2 Days Ago
merge from hackweek_crosshair_customization
2 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
2 Days Ago
floating city save cleanup of the floating walkways prefabs
2 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
2 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
2 Days Ago
Rejiigged hierarchy for barge painting
2 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
2 Days Ago
Added WIP mannequin prop
2 Days Ago
More sail setup to match art
2 Days Ago
shifted t1 workbench around
2 Days Ago
merge form meta_shift
2 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
2 Days Ago
Player updates for M39 and spray can item updates
2 Days Ago
Sail fixes
2 Days Ago
More cleanup and removing old code.
2 Days Ago
merge from drone_storage_slot
2 Days Ago
Quick commit before vert painting barges
2 Days Ago
Missed some files
2 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
2 Days Ago
Merge from parent
2 Days Ago
Missions now reward more/better loot
2 Days Ago
Sail deploymennt guide mesh setup
2 Days Ago
PlayerBoat cleanup
2 Days Ago
More dirt added to blue containers
2 Days Ago
Updated sail prefab with artwork
2 Days Ago
merge from main
2 Days Ago
merge from menu_optims
2 Days Ago
Halloween Wallpapers - Initial setup
2 Days Ago
merge from meta_shift
2 Days Ago
Spike trap damage pass