144,597 Commits over 4,413 Days - 1.37cph!

6 Days Ago
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6 Days Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
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restrict some client functions to only work for the mounted player
6 Days Ago
up and down fixes
6 Days Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
6 Days Ago
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6 Days Ago
Add pocket support (which deletes the ball on contact)
7 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
7 Days Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
7 Days Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
7 Days Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
7 Days Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
7 Days Ago
7 Days Ago
Move command to new .cs file
7 Days Ago
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7 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
7 Days Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
7 Days Ago
Update large apartment with new positions
7 Days Ago
Fix the large apartment prefabs centering
7 Days Ago
More lighting
7 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
7 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
7 Days Ago
Use full path when loading workshop bundles
7 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
7 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
7 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
7 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
7 Days Ago
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Merge: from pool_mt
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Merge: from pool_mt
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Merge: from pool_mt
7 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
7 Days Ago
Update bounds on apartment entities
7 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
7 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
7 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
7 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
7 Days Ago
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merge from main
7 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
7 Days Ago
tertiary prefab variants for all remaining charms
7 Days Ago
set lr300 and blowpipe to pushedout charm
7 Days Ago
Updating industrial torch viewmodel fbx
7 Days Ago
Switch out the entities in the large apartment
7 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around