254,980 Commits over 3,990 Days - 2.66cph!

Yesterday
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
Yesterday
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
Yesterday
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Yesterday
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
Yesterday
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
Yesterday
Set item ownership to keycards that are picked up
Yesterday
Add item ownership when animal head is beheaded with a skinning knife
Yesterday
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
Yesterday
Add item ownership when collectible is picked off the ground
Yesterday
Add item ownership for items produced when car is shredded
Yesterday
Add item ownership to plants harvested
Yesterday
Update some cloud assets, ViewModel uses two handed mode by default
Yesterday
Fix item ownership not applying to finishing bonus
Yesterday
Set item ownership of photographs taken by the camera
Yesterday
Set item ownership of cassette tape to the player who made the recording
Yesterday
TTT: Fix pistols using revolver reload gesture (#2220)
Yesterday
Added grenade impact sound, use SelfCollisionSound
Yesterday
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Yesterday
Fixes towards MP3s hanging the game on first playback * Fixed MP3s recaching 2 times sometimes in a row * Fixed cache size not being able to exceed 65k * Make MP3s skip the ID3 data immediately on cache, not on first playback. This makes loading a bit slower per-file, but makes it so we don't need to cache 400KB of useless data per MP3 * Increased amount of cached data for MP3s to satiate initial burst of data access by BASS (from 16K to 96k) This was preventing async load of the entire file Merged Pull Requests * Refactor sandbox hints * Remove angular-ui, jquery-ui, jquery-color
Yesterday
Add ownership for gifts that are wrapped
Yesterday
MP5 / USP sound adjustments
Yesterday
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
Yesterday
merge from main, fuck fuck Plastic or whatever we call it now..
Yesterday
v_mp5/v_m4a1: the first shot you fire doesn't use the new 50/50 system anymore, making it look more unique; a shot is considered first if you haven't fired in the last 1000ms
Yesterday
Datacore: Add a few more DSP volumes
Yesterday
Try without merge tracking, ignoring subtractions
Yesterday
Untangle bad merges - maybe
2 Days Ago
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2 Days Ago
Move package monetization to its own page Order AutoComplete PaymenRulesEditor UserSelect can show friends and org friends OrgPaymenRules use new editor component Can edit package payment rules
2 Days Ago
Potential optimization in CreatePrefabObjectLookup This helps a bit when cloning larger prefabs, not sure how much it will reflect in our benchmarks, on my machine the gains were quite small.
2 Days Ago
Datacore: Added a couple of DSP volumes, moved the Rat into a spot that makes more sense - it's not the same as HL1 but that spot is mental Disable spatial blend on weapons we are shooting
2 Days Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
2 Days Ago
Switch to fixed-point for measuring time in movies
2 Days Ago
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2 Days Ago
added concrete_castinsitu_a + concrete_panels_a
2 Days Ago
Cooking table progress
2 Days Ago
Reworked floor_steel_diamond_plate material + blends replace tga with png
2 Days Ago
Pass weapon through to suicide event, can see how you killed yourself
2 Days Ago
added and updated some crocodile animations
2 Days Ago
Seed variants for sunflower, rose and orchid
2 Days Ago
Revert "Improve player spawn performance" so we can optimize for go clone/creation performance This reverts commit 318474ee16bf9e057c1e8fbc8e2ee7877cf4dcd2.
2 Days Ago
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2 Days Ago
Added correct data path and log path when checking for DLSS support
2 Days Ago
Log a warning instead of throwing an exception when trying to send an RPC without being connected to a network session - it's harmless anyway and could happen with async tasks even after disconnecting
2 Days Ago
Art Progress + add reception
2 Days Ago
Improve player spawn performance, by enabling/disabling player go instead of destroy/create Before: Function Name: GameManager.SpawnPlayer Number of Functions: 22 Average: 9ms 448µs Median: 8ms 353µs After: Function Name: GameManager.SpawnPlayer Number of Functions: 21 Average: 4ms 945µs Median: 4ms 870µs
2 Days Ago
Added CodeEditor.CanOpenFile. Don't show "Jump to Code" on internal Components/Assets/Properties. Resolves Facepunch/sbox-issues#7579
2 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support CreateLobby async returns active lobby Fixes Protocol++
2 Days Ago
Added CursorShape.Finger to DropdownControlWidget. Resolves Facepunch/sbox-issues#7681 Add CursorShape.Finger and hover effects to ControlSheetGroup Add Right Click -> Jump to Code for ToggleGroups. Resolves Facepunch/sbox-issues#7630
2 Days Ago
Track object messages and RPC stats and display the top 10 in the top left when net_debug is enabled