139,568 Commits over 4,505 Days - 1.29cph!

5 Days Ago
Merge from satellite_crash
5 Days Ago
Merge from code_clean_up
5 Days Ago
Remove some dead code
5 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
5 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
5 Days Ago
update prefab in scene, + airfield S2P
5 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
5 Days Ago
More cleaning
5 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
5 Days Ago
Merge from PMM
5 Days Ago
Merge from satellite_crash
5 Days Ago
Merge from UI
5 Days Ago
Pixel nudging
5 Days Ago
Setup localization for all static text
5 Days Ago
texture update
5 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
5 Days Ago
Merge from cleani(u)p
5 Days Ago
Couple null changes
5 Days Ago
Fixed null check knackering markers
5 Days Ago
merge from hackweek_sv_pie_menu
5 Days Ago
No longer allow opening custom pie menus if the inventory is already open
5 Days Ago
Major cleanup of all UI code
5 Days Ago
merge from main
5 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
5 Days Ago
Last weaks
5 Days Ago
merge from demos_shadow_fix
5 Days Ago
Phrases
5 Days Ago
merge from catapult_reloadtime_nerf
5 Days Ago
Catapult reload time increased to 6 seconds (was 3)
5 Days Ago
yup, more fixes
5 Days Ago
Fix for some shadows not working correctly in demos
5 Days Ago
More fixes & tweaks
5 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
5 Days Ago
car lift sounds :car: :elevator:
5 Days Ago
More fixes
5 Days Ago
Fix
5 Days Ago
control screen mostly done
5 Days Ago
Fuel / fuel block tweaks
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from gas_station_maintainables
5 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
5 Days Ago
Control screen wip
5 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
5 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
5 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from water_treatment_plant_maintainables
5 Days Ago
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Control screen WIP