254,762 Commits over 3,990 Days - 2.66cph!
Leaderboard backup, run #
17693
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
Merge from crafting_update
Merge from triangle_planter
Frontier large planter is now a skin of the regular large planter
Applied correct prevent building settings to railroad planter
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning
Manifest to fix regular triangle planter socket name issues
Add remove bad faces operation
Skinnable can now auto fill the name and Item name if the entity provided is a deployable
Set up the skinnable for the triangle planter
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Fixed blood spray fx not working properly
Better particle effects fade out
Merge from crafting_update (will need codegen)
Merge from io_research_table
Fixed flame positions and prevent building blockers on cooking workbench
Merge from io_research_table
Merge from chicken_update
Fixed sleep animation
Fixed chickens not moving again after sleeping
Fix broken nucleus grades
- Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
Merge from chicken_update
Fixed Beehive inside/outside check
Remove duplicate nvpatch postbuild event
Avoid using parallax for diffuse IBLs, it's causing issues with non-uniform scaled envmaps for minimal actual gains
https://files.facepunch.com/sampavlovic/1b1711b1/SMr1GfypB3.png
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
Placeholder beehive crafting costs
- Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
Ensure Bee Grenades prefabs reference the correct things
- Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang