141,020 Commits over 4,505 Days - 1.30cph!

3 Days Ago
merge from sculptures_blurry_textures_fix
3 Days Ago
merge from convar_rounding_fix
3 Days Ago
merge from rentableshop_deepseamanager_pool_fix
3 Days Ago
merge from iconfonts_optims
3 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
3 Days Ago
Machete animation updates for weapon refresh
3 Days Ago
Fix scientists not spawning on cargo, underwater lab and military base
3 Days Ago
Missing codegen from earlier
3 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
3 Days Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
3 Days Ago
merge from main
3 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
3 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
3 Days Ago
Codegen
3 Days Ago
Merge from main
3 Days Ago
More misc code cleanup
3 Days Ago
merge salvaged hammer refresh
3 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
3 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
3 Days Ago
editor_multiplayer -> main
3 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
3 Days Ago
fixed 3p being offset from players hand
3 Days Ago
Merge from main
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
3 Days Ago
proto fix after merge
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
3 Days Ago
merge from medical_honey_bandage
3 Days Ago
merge from main
3 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
3 Days Ago
Reduce RRP vignette effect
3 Days Ago
Hooked up sheep sleeping anim
3 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
3 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
3 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
3 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
3 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
3 Days Ago
Tests to confirm it's fixed
3 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
3 Days Ago
Bull prefab setup
3 Days Ago
Merge from nexus_fixes
3 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
3 Days Ago
merge from demo_ui_2
3 Days Ago
update from main