145,337 Commits over 4,413 Days - 1.37cph!

3 Days Ago
- Show cue - Add line renderer to show where you're aiming
3 Days Ago
fake player improvements
3 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
3 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
3 Days Ago
penthouse decals cont
3 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
3 Days Ago
Delete old player textures
3 Days Ago
medium apartment collision
3 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
3 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
3 Days Ago
Updating female skinning and cloth sash
3 Days Ago
Quick refactor
3 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
3 Days Ago
3 Days Ago
merge from version_log_server
3 Days Ago
merge from traintunlightfixes
3 Days Ago
merge from cargoshipfixes
3 Days Ago
merge from terrain_lowering_nms_large_cave
3 Days Ago
deleted duplicated old reference prefabs
3 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
3 Days Ago
Deleted old hair assets Deleted old hair sets
3 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
3 Days Ago
merge from main
3 Days Ago
Penthouse apartment edge decals and remaining wall textures
3 Days Ago
Subtract navmesh subtraction
3 Days Ago
delete old materials
3 Days Ago
delete old head prefabs
3 Days Ago
Delete old player model fbx and prefab reference duplicates
3 Days Ago
Minor cleanups Check for empty strings when getting sound duration
3 Days Ago
Subtract bad merge
3 Days Ago
Manifest
3 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
3 Days Ago
delete debug player model prefabs, no longer needed
3 Days Ago
Delete old skinset assets
3 Days Ago
Codegen
3 Days Ago
Bunch of compile fixes
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Can now walk around the pool table when mounted
3 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
3 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
3 Days Ago
Merge: from main
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Sync pool mountable locations over the net
3 Days Ago
merge from mismatched_serialized_analyzer
3 Days Ago
analyzer optim, takes approx 40% the time it did before
3 Days Ago
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