162,088 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Stop RustNav's tile builders when the application quits
3 Days Ago
Remove BaseNavigator's unused WindowsRuntime using
3 Days Ago
Marshal the navmesh save and load paths as UTF-8
3 Days Ago
Install ServerProfiler's native profiler only on Mono
3 Days Ago
Keep UniTask's pooled thread-pool runners off outside Mono
3 Days Ago
Give TextTable's string its own field offset
3 Days Ago
Fix worldmodel outline not working for 5 prefabs
3 Days Ago
Merge branch 'main' into automated_testing
3 Days Ago
Replace delegate BeginInvoke/EndInvoke with Tasks
3 Days Ago
Don't set the GC mode when running on CoreCLR
3 Days Ago
Disable Discord in CoreCLR builds
3 Days Ago
Keep fields Unity can't serialise out of Unity's serialisation
3 Days Ago
Remove unused usings of namespaces .NET doesn't have
3 Days Ago
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
3 Days Ago
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
3 Days Ago
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
3 Days Ago
Mark runtime-only fields of serialisable types [NonSerialized]
3 Days Ago
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
3 Days Ago
Pinning macos build pipelines to runners
3 Days Ago
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4 Days Ago
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
4 Days Ago
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4 Days Ago
Better npczones experiment
4 Days Ago
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
4 Days Ago
merge from ddraw_parent_fix
4 Days Ago
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
4 Days Ago
First rough pass on dogs, hacky throwable meat based on pies
4 Days Ago
merge from main
4 Days Ago
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
5 Days Ago
Merge from main
5 Days Ago
Watercraft changes for the modified ocean shading.
5 Days Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
5 Days Ago
merge from distanceflaregammafix
5 Days Ago
merge from vendingmarkers_fix
5 Days Ago
merge from filestorage_cache_fix
5 Days Ago
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
5 Days Ago
merge from wearable_pooling_fixes
5 Days Ago
Added support for elongated distance flares. Fixes overly bright Floating City flares.
5 Days Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
5 Days Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
5 Days Ago
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5 Days Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
5 Days Ago
Make stencils menu scrollable
5 Days Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
5 Days Ago
male/female body LOD updates with tattoo UVs
5 Days Ago
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
5 Days Ago
Added tattoo stencils from concept team
5 Days Ago
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
5 Days Ago
Update: automatic package upgrades Tests: editor compiles
5 Days Ago
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag