146,269 Commits over 4,444 Days - 1.37cph!

5 Days Ago
merge from beenie_deformhair_enum
5 Days Ago
midlength capmask update
5 Days Ago
riot helmet uses beanie deformhair
5 Days Ago
More beanie conditional meshes
5 Days Ago
Updated appropriate headwear to use beanie deformhair
5 Days Ago
mid-length beanie conditional setup
5 Days Ago
set up weapon charms on bowless_crossbow and m16a2
5 Days Ago
unity 6 VolumeManager fixes
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
charms meta files
5 Days Ago
Added beanie option to DeformHair enum
5 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
5 Days Ago
merge from fix_guid_null_error
5 Days Ago
merge from fix_texture_analyzer_atlas
5 Days Ago
DeployGuides: more explicit depth/stencil format
5 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
5 Days Ago
merge from ceiling_gold_stars_rotation
5 Days Ago
merge from Fix_odd_deployguides
5 Days Ago
merge from fix_ballistic_vest_description
5 Days Ago
industrial_dlc -> main
5 Days Ago
PlayerRigUpdate2 -> main
5 Days Ago
m16a2 -> main
5 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
5 Days Ago
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5 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
5 Days Ago
Define floor network groups as bounds in the apartment building prefab
5 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
5 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
5 Days Ago
WIP torch stuff.
5 Days Ago
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5 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
5 Days Ago
updated m16a2 textures
5 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
5 Days Ago
fix for 3p compound bow firing
5 Days Ago
merge from skinviewer_viewmodel
5 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
5 Days Ago
Glass AR - final bake, wip textures, material tweaks
5 Days Ago
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5 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
5 Days Ago
Manifest update for apartment stool
5 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
5 Days Ago
merge from kick_off_2_wallpapers
5 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
5 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
5 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in