137,072 Commits over 4,444 Days - 1.29cph!

5 Days Ago
Removed obselete ServerSubscriptions feature
5 Days Ago
Fixed the issue with point/spot light shadows not showing on RRP
5 Days Ago
paper zfighting floor2
5 Days Ago
fix for the gaps by subway entrance
5 Days Ago
apartment complex s2p
5 Days Ago
signage of rooms for rent on the marketplace side
5 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
5 Days Ago
boosted hanging tarps draw distance 2x
5 Days Ago
binbags are more orderly
5 Days Ago
zipline dismount points
5 Days Ago
electric wires path update
5 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
5 Days Ago
bespoke collision pass on the foundation lip
5 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
5 Days Ago
ensure fake players queue is cleared on shutdown
5 Days Ago
increased prevent building radius
5 Days Ago
layout changes
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
Update crash remains entity with new art
5 Days Ago
Merge from satellite_art
5 Days Ago
Gameplay tweaks
5 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
5 Days Ago
made clan map more like paper with the limited shader functionality
5 Days Ago
merge main -> rust_relay_server
5 Days Ago
merge from glowing_wallpapers
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
5 Days Ago
exported 3p hit reaction animations
5 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
5 Days Ago
slightly brightened emissive on neon carpets mats
5 Days Ago
tweaks to neonspace carpet bc and em
5 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
5 Days Ago
fixed material offset
5 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
5 Days Ago
merge from glowing_wallpaper
Rin
5 Days Ago
merge from save286 - Staging wipe
5 Days Ago
merge from main
5 Days Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
5 Days Ago
texture settings tweaks on the glowing wallpapers
5 Days Ago
prep for lockdown changes
5 Days Ago
Merge from parent
Rin
5 Days Ago
network++ save++ persistance++
5 Days Ago
Merge from main
5 Days Ago
Merge from main
6 Days Ago
Merge from apartment_complex_monument
6 Days Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
6 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
6 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
6 Days Ago
Merge from projector_disable
6 Days Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)