138,548 Commits over 4,474 Days - 1.29cph!

3 Days Ago
Premium screen progress
3 Days Ago
gamesroom shotgun trap - gib model meta updated
3 Days Ago
merge from tree_fence_collision_fix (fixes one more case)
3 Days Ago
Fix 8 collision meshes that import a material
3 Days Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
3 Days Ago
merge from main
3 Days Ago
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
3 Days Ago
gamesroom shotgun trap - gibs added - prefab updated
3 Days Ago
Founders Door - added double door frame greybox
3 Days Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
3 Days Ago
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
3 Days Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
3 Days Ago
obfuscation_analyzer -> main
3 Days Ago
merge from sv_console_history
3 Days Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
3 Days Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
3 Days Ago
Initial barstool setup test with sitting subsystem
3 Days Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
3 Days Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
3 Days Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
3 Days Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
3 Days Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
3 Days Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
3 Days Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
3 Days Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
3 Days Ago
merge from game_room_dlc
3 Days Ago
add water treatment pipes procgen spawner to World Setup prefab
3 Days Ago
main -> game_room_dlc
3 Days Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
3 Days Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
3 Days Ago
main -> obfuscation_analyser
3 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
3 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
3 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
3 Days Ago
Merge from satellite_crash
3 Days Ago
Bump final_descent_seconds from 8 to 20
3 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
3 Days Ago
Fixed bootstrap Translate server NRE
3 Days Ago
testlist
3 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
3 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
3 Days Ago
Premium tab wip
3 Days Ago
R/W on collider
3 Days Ago
Missing DLL
3 Days Ago
Swap out Source Generator analyser for Code Analyzer version
3 Days Ago
merge from main
3 Days Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
3 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
3 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
3 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up