141,096 Commits over 4,505 Days - 1.30cph!

3 Days Ago
merge vehicle pooling fixes
3 Days Ago
long beard texture resizes
3 Days Ago
merge from flamethrower flame offset fix
3 Days Ago
fixed flamethrower 3p flame offset
3 Days Ago
some early returns and caching for performance
3 Days Ago
Initial Main Menu UI WIP
3 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
3 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
3 Days Ago
Fixed error with monument toggle switches
3 Days Ago
Merge from medical_honey_bandage
3 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
3 Days Ago
add files missed in previous commit
3 Days Ago
First pass on showing brush outline while painting
3 Days Ago
beardLOD correct size import settings
3 Days Ago
merge from main
3 Days Ago
Added monument blockers to monuments
3 Days Ago
square steam images for all missing steam items
3 Days Ago
merge from fix_threaded_logs -> main
3 Days Ago
Update test list
3 Days Ago
3 Days Ago
merge from main -> fix_threaded_logs
3 Days Ago
Bridge greyboxes
3 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
3 Days Ago
Remove hold to place
3 Days Ago
Fence gate tweaks
3 Days Ago
adjusted minifridge.deployed prefab gibbable settings
3 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
3 Days Ago
merge from texturecompression_pass_aug26
3 Days Ago
horse client pooling fixes
3 Days Ago
fix catapult loaded ammo pooling bug
3 Days Ago
reset heli rotor speed on init
3 Days Ago
clear the cached vehicle owner when a seat is pooled
3 Days Ago
Tugboat UI assets compression
3 Days Ago
Enabled compression and streaming on 18 charm textures
3 Days Ago
fix siege weapons not being reset properly
3 Days Ago
Fix wheel collider warnings
3 Days Ago
main -> character_customisation
3 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
3 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
3 Days Ago
merge from woodarmour_skinnable
3 Days Ago
updated workshop source wood armor hat with correct sharp edges version
3 Days Ago
merge from iconfonts_optims
3 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
3 Days Ago
include ao
3 Days Ago
reset animators
3 Days Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
3 Days Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
3 Days Ago
Test with new model
3 Days Ago
Merge from powerline_power_change