145,413 Commits over 4,413 Days - 1.37cph!

3 Days Ago
Updating industrial torch viewmodel rig
3 Days Ago
wip rain grace period
3 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
3 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Merge from main
3 Days Ago
merge from devtools_scaling_fixes
3 Days Ago
Copy paste list view fixes
3 Days Ago
Tweaked free aspect layout of item and vehicle tabs
3 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
3 Days Ago
Fixed copypaste grid button title text layout issues
3 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Updating m16 view model rig with new mesh
3 Days Ago
merge from iolines_shader_fix
3 Days Ago
Restored invisible wire material
3 Days Ago
Restored hose material colours
3 Days Ago
merge from main
3 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
3 Days Ago
merge from barrel_conveyor_fix
3 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
3 Days Ago
tweaked central oak for better fit in market place near final splat painting
3 Days Ago
Merge from main
3 Days Ago
merge from optimize_deep_sea_texture -> main
3 Days Ago
Change deep sea height data from managed -> native array
3 Days Ago
Exterior lighting progress & related files
3 Days Ago
merge from iolines_shader_fix
3 Days Ago
Fixed remaining hose IO material still using the wire shader
3 Days Ago
merge from wallpaper_defaultskin_fix
3 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
3 Days Ago
Russian roulette progress
3 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
3 Days Ago
merge from optimize_generate_textures_alloc -> main
3 Days Ago
Fix VS putting the wrong class name
3 Days Ago
Add profiler samples
3 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
3 Days Ago
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3 Days Ago
lod baker: distinguish identical mesh names
3 Days Ago
merge from server_browser_description_loading_fix
3 Days Ago
Lighting prefabs
3 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
3 Days Ago
Fixed scroll speed issues
3 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
3 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
3 Days Ago
updated 3p talking anim
3 Days Ago
cinematic animator updates
3 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
3 Days Ago
industrial garage door; - colliders fix