159,449 Commits over 4,566 Days - 1.46cph!

3 Days Ago
Fix motion vector pass being culled when ocean is present
3 Days Ago
Merge from main (actually latest this time)
3 Days Ago
Updating tattoo rig with updated mesh
3 Days Ago
Merge from main, and fix MapInterface marker conflict
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from fp_sw_glyph_fixes
3 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
3 Days Ago
Forward jump down animations for cow and sheep
3 Days Ago
Updating flail viewmodel rig
3 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
Rin
3 Days Ago
Handmade SMG damage Increased 20 > 21
3 Days Ago
▄▆▄▆▅█▋▍ ▉▋▆ ▍▉▇▅█▅▊ ▉█▍▄▇ ▆▍ ▉▇ █▆█ ▌▋▇▆▅▇▄▅▄▄ ▋▌▉▉▋ ▍▍ ▊▅▋▌ ▌▍█▆ ▄▍▌ ▇▉▅▇▊▄▌█ ▊▇▅▌▇▍▊█▊▅█▋▉▍▊▊▆▉ ▊▄▌ ▌▍▅▇▅▋▉ ▍█ ▅▉▊▇▆▊█▆▇▌▆█▋▅▉▅▇▇▍█▄▅█▌▉▋▇▄▉▆▆▅▉▆▍▍▄▅▋▄▅ ▍▆▋▋▇▄▋▉▅ ▌▇▉█▇▄▄▌ ▋▉▆█▋▄▊▅▌ ▉▆▊▅▅▊▌▆▅ ▌▊▄▆▊▊█▇ █▌▉ ▄▍▌▌▆█▅▋
3 Days Ago
Merge from car_spawning_prefill
3 Days Ago
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
3 Days Ago
Manifest update
3 Days Ago
Merge from main
3 Days Ago
Merge from prototype_draggable_markers Can now drag map markers on the map screen with MMB
3 Days Ago
▉▊▄▅▋▌ █▇▆▌▉█▍ ▍▄▉ ▄▄▇▋▆█▄
3 Days Ago
▉▄▊▊▌▅ ▉▇▍▅ ▄▌▊▍
3 Days Ago
Merge from terrain_watermap_test
3 Days Ago
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
3 Days Ago
Merge from livestock_digestion_boost
3 Days Ago
Cleanup
3 Days Ago
Merge fixes Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage) Animals eat a booster item from the trough over any other item
3 Days Ago
Merge from main (sketchy merge, need to revert any behaviour changes)
3 Days Ago
Fixed EffectParentToWeaponBone 128B alloc per effect spawn
3 Days Ago
When in first person, don't spawn effects with HideIfOwnerFirstPerson instead of spawning and hiding them right away Also fixed the 128B alloc in HideIfOwnerFirstPerson.OnEnable Saves 0.1ms when firing the AK
3 Days Ago
Merge from hardcore_changes_nov_26
3 Days Ago
Reduced the amount of pooled pilot codelock 200 -> 25 Keylock 1 -> 50
3 Days Ago
Reduced the amount of pooled blowpipe dart projectiles 100 -> 4
3 Days Ago
Reduced the amount of pooled ballista projectiles 100 -> 3
3 Days Ago
Modified hardcore upkeep values Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite Vanilla: 0.1/0.15/0.2/0.33 Old Hardcore: 0.2/0.3/0.4/0.66 New hardcore: 0.1/0.15/0.25/0.4 New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Reviewed the amount of bullet impacts and decals we prewarm - Rock, gravel, stones, metal ore and tundra impacts were only warmed with 1 copy, now 25 like the others. - Glass impact 25 -> 32, it stays alive for 4s+ - Bullet decals 25 -> 30, forest was set to 1, cactus lowered to 5
3 Days Ago
Merge from warm_prefabs_measure
3 Days Ago
Merge from tree_hit_forgiveness
3 Days Ago
Prewarm 10 copies of each sound templates, they were all set to 1 small-sound gets 50 Trying to get to a point where I can empty an AK magazine without instantiating any prefab
3 Days Ago
Added a level of hit forgiveness if the player is attacking a thin tree and misses Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk) If the player misses, we do an additional sweep of 0.12m to try and hit the tree
3 Days Ago
Update manifest, last merge broke play mode
3 Days Ago
Fixed all the references to the default unity Quad in particles not actually using it Any of these particle being set active in builds could spike up to 7ms, caused by ParticleSystemRenderer::UpdateCachedMesh walking the Quad whole user list to check whether its already registered It was referenced by thousands of renderers in monument prefabs, this is why the AK muzzle was slow to spawn in 167737
3 Days Ago
▋ █▋█▊█▅▉ ▄▍▌▅ ▍▉ ▉▋▄▅▄▆ ▇▊▄▄▉█▋ ▍▉▋ ▄▅▊ ▆▄▍ ▌▍▇▌ ▄▋ █▊▆ ▇▍▍▍ ▆▆▉▍▍▊▄
3 Days Ago
Merge from car_spawning_prefill Modular cars spawned in the wild now have half of their engine slots filled with low quality parts These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
3 Days Ago
Merge from halloween_2026_update
3 Days Ago
Exiting the halloween/xmas portals now shows exit as an interaction prompt
3 Days Ago
Cherry pick 167632 - prevent seasonal dungeons spawning in building priv Also applied a 1s cache to prevent it hammering physics too much
3 Days Ago
Merge from main
3 Days Ago
WIP fixes
3 Days Ago
merge from hotreload_playmode_brick_fix