157,049 Commits over 4,536 Days - 1.44cph!

3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
3 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
3 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
3 Days Ago
- Ensure you need to be super close to the generator to be able to stir
3 Days Ago
Merge from oil_rig_pump_delay
3 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
3 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
3 Days Ago
Broken helipad stages setup
3 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
3 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
3 Days Ago
Remove unused clan score event on RespawnableLootFridge
3 Days Ago
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Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
3 Days Ago
Merge from Livestock_animals/critter_animals
3 Days Ago
main -> biofuel_generator
3 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
3 Days Ago
computer_station_device_adder_fix -> main
3 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
3 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
3 Days Ago
Merge: from main
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
3 Days Ago
Merge from main
3 Days Ago
merge from sprint_shoot_anim_fix
3 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
3 Days Ago
merge from loadouts_pos_fix
3 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
3 Days Ago
Adding closed version of triangle ladder hatch rig
3 Days Ago
merge from main
3 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
3 Days Ago
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Randomised room G progress (still WIP)
3 Days Ago
Squirrel animation updates and movement speed changes
3 Days Ago
Fix dark paintable window in RRP
3 Days Ago
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3 Days Ago
Merge from nms_hlod_fix
3 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
3 Days Ago
Merge from sandbag_gib_fix
3 Days Ago
Fix multi material gibbable not applying skinned materials correctly
3 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
3 Days Ago
Add a prevent building volume around the sandbag pillbox