138,467 Commits over 4,474 Days - 1.29cph!

2 Days Ago
merge from main
2 Days Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
2 Days Ago
screen setup/placement.
2 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
2 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
2 Days Ago
Add and setup screen prefab
2 Days Ago
merge from main
2 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Days Ago
merge from games room branch
2 Days Ago
merge from allplayerlist_dupe_fix
2 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
2 Days Ago
Merge from satellite_crash
2 Days Ago
merge from playermaintainedmonuments
2 Days Ago
UV and model polish on terminals/tables blockers
2 Days Ago
Merge from main
2 Days Ago
codegen
2 Days Ago
merge from UpkeepTerminal_TextNSound
2 Days Ago
merge from pool_fixes_july_26
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merge from pool_fixes_july_26
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merge from sewer_cave_box_fix
2 Days Ago
Delete a stray cardboard box in large sewer cave
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Merge: from main
2 Days Ago
Merge from /main/global_mip_bias
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Rebase on /main
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Adding flare world model fbx
2 Days Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
2 Days Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
2 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Days Ago
underground train station blockouts
2 Days Ago
Merge: from main
2 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
2 Days Ago
merge from cui_multi_destroyui
2 Days Ago
fixed import options for tree fence collider mesh
2 Days Ago
merge from main
2 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
2 Days Ago
updated the gas station collider - removed the lift from it
2 Days Ago
Merge from workshop_subsystems
2 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Merge from invoke_cleanup
2 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
2 Days Ago
Fixed a missing CancelInvoke in Climate
2 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
2 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
2 Days Ago
Merge from terrain_copy_window
2 Days Ago
Added a car lift to dome (editor only)
2 Days Ago
S2P large oil
2 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
2 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around