146,499 Commits over 4,444 Days - 1.37cph!

5 Days Ago
merge from main
5 Days Ago
MagazineStateViewmodel compile fix
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from industiral_dlc
5 Days Ago
merge from bowless_crossbow
5 Days Ago
Merge: from main
5 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
5 Days Ago
Merge from main
5 Days Ago
Adjust deploy guide of wanted poster 1 again
5 Days Ago
Fixed LOD states in mannequin hide poncho
5 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
5 Days Ago
compile fix
5 Days Ago
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5 Days Ago
Light consistency fixes.
5 Days Ago
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5 Days Ago
merge from skinnables_icons_fix
5 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
5 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
5 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
5 Days Ago
Prop renderer legacy pose wip
5 Days Ago
merge from skinnables_icons_fix
5 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
5 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
5 Days Ago
Icon render pose prefab
5 Days Ago
Ponytail/Bun hair update
5 Days Ago
industrial torch sounds
5 Days Ago
Torch entity stuff
5 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
5 Days Ago
merge from premium_rebrand
5 Days Ago
Changed the wording, updated tag icon
5 Days Ago
industrial_conveyor_network_optimize -> main
5 Days Ago
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5 Days Ago
Unbusy has to call the full update because we are .5s later
5 Days Ago
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6 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
6 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
6 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
6 Days Ago
PlayerCopyTool copies base color brightness
6 Days Ago
network_analyser_rebuild -> main
6 Days Ago
more skinset balance
6 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
6 Days Ago
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6 Days Ago
Merge from props_usage
6 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
6 Days Ago
Mat tweaks.
6 Days Ago
Light fix