156,234 Commits over 4,536 Days - 1.44cph!

6 Days Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
6 Days Ago
NRE fix for step 3, applying to prefabs
6 Days Ago
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
Cleanup, refactor, bug fixes.
6 Days Ago
Merge: from main
6 Days Ago
Cleanup/refactor
6 Days Ago
Removed harvesting wolf skull from all farm animals
6 Days Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
6 Days Ago
Enable r/w on fence_gate_col
6 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
6 Days Ago
merge from main
6 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
6 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
6 Days Ago
Update raditation RRP volume vignette values
6 Days Ago
Merge from blue_noise_dithering
6 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
6 Days Ago
Disable RRP water additional lights for parity
6 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
6 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
6 Days Ago
Hacky compile fix to get builds working
6 Days Ago
Merge from main
6 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
6 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
6 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
6 Days Ago
Stripped interlocked usage, more cleanup
6 Days Ago
move convars around
6 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
6 Days Ago
Merge from sep_2026_mesh_checks
6 Days Ago
Merge from main
6 Days Ago
Merge from icon_generator_rework
6 Days Ago
Alt dragging now rotates the light of the icon
6 Days Ago
Add in an event for the loading screen image shown
6 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
6 Days Ago
Merge from main
6 Days Ago
Merge from torch_hash_warning_fix
6 Days Ago
respect water layer toggle in RRP
6 Days Ago
Fix HttpContent being double disposed
6 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
6 Days Ago
merge from main
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
fix underwater bubbles not working in RRP
6 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
6 Days Ago
merge from main -> sentry_upload
6 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
6 Days Ago
- Basic script setup - Initial IO power input
6 Days Ago
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6 Days Ago
Fix compile error
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
fix regression with water drop shader refraction in BRP