161,290 Commits over 4,597 Days - 1.46cph!

5 Days Ago
Codegen
5 Days Ago
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Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
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merge from vclouds_optim
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vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
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Merge from wolf_eye
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Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
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- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
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Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
5 Days Ago
Merge from livestock_animals (shears animations)
6 Days Ago
Merge from box_collider_authoring
6 Days Ago
Revert all biofuel asset changes and remove the test asset
6 Days Ago
Allow fog density convars to be sent from server again
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Merge from main
6 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
6 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
6 Days Ago
Restored codegen
6 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
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Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
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increase seagull flapping rate
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merge from bird_critters
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more tweaking for flock patterns
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Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
6 Days Ago
scrap king - updated collider and gibs sounds
6 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
6 Days Ago
Add shield compatibility when stock is folded
6 Days Ago
merge from bird_critters
6 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
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S2P both oilrigs, both harbors
6 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
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add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
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merge from bird_critters
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move all "swarm" critter jobs to static classes marked with [BurstCompile]
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merge from more_lod_optims
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merge from main
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merge from main -> base_occlusion
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Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
6 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
6 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
merge from loadoutsui_delete_fix
6 Days Ago
Fixed loadouts UI deleting popup being uninteractible
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Fix nightvision goggle sound restarting when gesturing
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Fix mortar ammo indicator not updating