140,321 Commits over 4,505 Days - 1.30cph!

11 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
11 Days Ago
merge from main
11 Days Ago
merge from fix_reload_anim
11 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
11 Days Ago
merge from sculpt_admingui_fix
11 Days Ago
Merge: from main
11 Days Ago
Basic spline setup for new stations
11 Days Ago
Apply roll when switching from dolly view to editor
11 Days Ago
Fix dof not showing up hi-res screenshots.
11 Days Ago
Fix sandbox clone NRE
11 Days Ago
merge from unixtimestamp_boundary_fix
11 Days Ago
update from main
11 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well Enable dumpstringtables <table> to only print specific table Remove sv_dumpstringtables (unused) Implement some stringtable changes from CS:GO branch * Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks Make prop water level code apply to all animating entities (SENTs) Try to fix baseanimating overlays resetting on server join Merge Pull Requests * Optimizations for Vector:ToColor * Added math.Cot Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes Fixed Lua errors when auto refreshing SWEPs with some addons Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail Fixed returning from PreDrawSkyBox causing area portal flickering Fixed more at entity limit crashes * Mostly NPCs and HL1 entities Merge remainder of Pull Request regarding "at edict limit" handling Micro optimization for prop_effect intialization (Pull Request)
11 Days Ago
Fix clan leaderboard never refreshing after it loads once
11 Days Ago
Fix reload animations not working on remote players
11 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
11 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
11 Days Ago
fixed snapping in 3p hatchet aiming anim
11 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
11 Days Ago
fix stupid auto inserted using
11 Days Ago
merge from main
11 Days Ago
merge from hackweek_parented_ddraw
11 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
11 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
Powerplant new loot fixes
11 Days Ago
merge from main
Rin
11 Days Ago
Increased Stone Sculpture protection properties
11 Days Ago
merge from main
11 Days Ago
Stone sculpture store page media
11 Days Ago
Allow player to alt look around while unlocking the door
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
merge from airfield_maintainabled_features
11 Days Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
11 Days Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
S2P launchsite again
11 Days Ago
merge from main
11 Days Ago
merge from balance
11 Days Ago
Phrase update
11 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
11 Days Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
11 Days Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Show that the clan system is disabled when trying to interact with a clan table
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier