147,687 Commits over 4,444 Days - 1.38cph!

5 Days Ago
Merge from react_layer
5 Days Ago
Fixed pelvis movement on low react weights
5 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
5 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
5 Days Ago
Merge from parent
5 Days Ago
Merge from voice_delay_fix_attempt_2
5 Days Ago
Flip around the position and data increment
5 Days Ago
Merge from main
5 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
5 Days Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
5 Days Ago
Standalone lightbox mesh.
5 Days Ago
Lighting WIP
5 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
5 Days Ago
merge from attachment_charms
5 Days Ago
Fixed missing UnityEvent attribute on charm icons
5 Days Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
5 Days Ago
merge from water_splash_sound_fix
5 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
5 Days Ago
Add airfield and supermarket to procgen test map
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
Cobalt Statue - Minor texture fixes
5 Days Ago
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5 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
5 Days Ago
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5 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
5 Days Ago
merge from fueltanks_wiring_fix
5 Days Ago
Allow fuel tanks to be connected together
5 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
5 Days Ago
Fix apartment upkeep terminal not being immortal
5 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
5 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
5 Days Ago
Restored L96 icon rendering settings
5 Days Ago
Compile fix
5 Days Ago
merge from analytics_remove_uploader
5 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
5 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
5 Days Ago
5 Days Ago
Remove logging "Waiting for player to leave"
5 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
5 Days Ago
Scaling, convars.
5 Days Ago
assign proper scaling root to spawned charms in skin viewer
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
Add basic object motion vector shader (WIP)
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
updated 3p weapon/tool run anims to 16 frames