146,674 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
3 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
3 Days Ago
manifest
3 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
3 Days Ago
Fixed torch attack animations not working on non local players
3 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
3 Days Ago
merge from main
3 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
3 Days Ago
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3 Days Ago
naming convention tweaks
3 Days Ago
Fix scientists appearing on roofs
3 Days Ago
merge from tied_back_hair_setup
3 Days Ago
Ponytail Mat updates and cap
3 Days Ago
Add free fuel servervar for easier testing. Codegen.
3 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
3 Days Ago
Merge from main
3 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
3 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
3 Days Ago
Merge: from main
3 Days Ago
little mesh cull pass on wip playground art
3 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
3 Days Ago
apartment_complex_b_large interior props shadow casters optim
3 Days Ago
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3 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
3 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
3 Days Ago
bdu protection pass
3 Days Ago
added m16a2 icon
3 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
3 Days Ago
Ballista and 50cal animation updates
3 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
3 Days Ago
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Added hair Dyes
3 Days Ago
m16 3 round burst fire only
3 Days Ago
merge from shelves_fixes
3 Days Ago
Moved conditional meshes to it's own folder
3 Days Ago
Small fixes ponytail/bun
3 Days Ago
Fixed the depth bias for directional shadows on RRP
3 Days Ago
m16 and bdu loot
3 Days Ago
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3 Days Ago
merged 2 objects for LOD0
3 Days Ago
Added hairstyles to the hair pool
3 Days Ago
Ponytail/Bun conditionals setup
3 Days Ago
Ponytail/Bun setup
3 Days Ago
merge from hackweek_map_incomplete_dl_fix
3 Days Ago
merge from nvidia_reflex_support_check_fix
3 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
3 Days Ago
Loot spawn gen: bdu pants m16