162,151 Commits over 4,597 Days - 1.47cph!

2 Days Ago
Rust XCOM: outline selection highlight, closer camera
2 Days Ago
Rust XCOM: runtime assembly must not be editor-only
2 Days Ago
Rust XCOM: base screen scripts and scene builder
2 Days Ago
Prototyped customisable arrow skins (vintage target archery) with name labels auto-generated from player name, and customisable fletching colours. Both stay permanent after arrows shot. Customisation can be cleared by player. All working in-game. Customisation station (fletching jig), customisable nock colour, UI etc. planned but not started yet.
2 Days Ago
Allow hand placing scientists cover/peeks in play mode, baking the navmesh in editor so it can save ai zone polys as well
2 Days Ago
Merge branch 'unity_6.3.28'
2 Days Ago
Update: update actions to use 6000.3.28x1-1
2 Days Ago
Merge branch 'unity_6.3.28' of Rust into unity_6.3.28
2 Days Ago
Clean: auto-delete of stale meta file
2 Days Ago
Changeset: 170528 Update: a couple more sprites that had meta changes
2 Days Ago
Changeset: 170527 Update: automatic package upgrades
2 Days Ago
Experiment with a toggle to keep sensitivity consistent across all weapons
2 Days Ago
Export held entities, distance flares, particle effects, and more animations
2 Days Ago
Fixing server runtime tests
2 Days Ago
Added 40MM Incendiary Grenade Prototype
2 Days Ago
Added a Flashbang Ammo Indicator to the 40MM Flashbang Grenade
2 Days Ago
Merge branch 'main' into sleepingbag_stuck_respawn_fix
2 Days Ago
Merge branch 'UZI_9mm'
2 Days Ago
Codegen
2 Days Ago
Added 40MM Flashbang Grenade Icon
2 Days Ago
Merge branch 'main' into UZI_9mm
2 Days Ago
Merge branch 'storageadaptor_pooling_fix'
2 Days Ago
Fixed storage adaptor showing "Requires power to sort" when powered, pooling bug
2 Days Ago
Merge branch 'new_phone_conversations'
2 Days Ago
Unfuck merge
2 Days Ago
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
2 Days Ago
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
2 Days Ago
Merge branch 'main' into new_phone_conversations
2 Days Ago
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
2 Days Ago
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2 Days Ago
Merge branch 'animal_renaming'
2 Days Ago
Unfuck merge
2 Days Ago
Merge branch 'main' into animal_renaming
2 Days Ago
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
3 Days Ago
Merge branch 'apartments_roomcount_fix'
3 Days Ago
Merge branch 'wiretool_nre_fix'
3 Days Ago
Fixed WireTool.ShowSavedWire NRE
3 Days Ago
Unstucking editor tests in CI pipelines
3 Days Ago
Undo support in panel preview editor window
3 Days Ago
Codelock screen converted to panels
3 Days Ago
Put generated razor files in a Generated folder
Rin
3 Days Ago
Conditional hull shapes to make boats look more like boats
3 Days Ago
Wetness and rain drops on viewmodels, looks a bit jank
3 Days Ago
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
3 Days Ago
Perf improvements
3 Days Ago
Panels preview window
3 Days Ago
Merge branch 'render_pipeline_testing'
3 Days Ago
Merge branch 'indirect_instancing'
3 Days Ago
Revert "Render shadows via BRG (Experimental)"
3 Days Ago
Merge branch 'entity_id'