144,492 Commits over 4,413 Days - 1.36cph!

6 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
6 Days Ago
Merge from main
6 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
6 Days Ago
subtract pickup changes
6 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
6 Days Ago
Try to fix Linux ProjGen error
6 Days Ago
Fix playable NREs when a player dies on mortars
6 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
6 Days Ago
anim updates to new 00 sweep and attack animations
6 Days Ago
Merge from subtract_new_navmesh
6 Days Ago
Merge from main
6 Days Ago
Fixed wire isolation not working on player boats
6 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
6 Days Ago
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6 Days Ago
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6 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
6 Days Ago
Restored chippy arcade assets filtering mode
6 Days Ago
merge from workbench_upgrades
6 Days Ago
wb2 fix for the fix
6 Days Ago
Save the last open category in F1 items and vehicles tabs
6 Days Ago
Fix prototype visual clipping in wb2
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Fix efficiency visual clipping
6 Days Ago
Phrases update
6 Days Ago
fixes for surplus and reinfored upgrade icons
6 Days Ago
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6 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
6 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
6 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
6 Days Ago
merge mortar_prototype
6 Days Ago
remove default value on recoil pitch duration
6 Days Ago
Phrase contexts
6 Days Ago
Fixed copypaste names not being truncated in list view
6 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
6 Days Ago
Cherry picking Jenkinsfile changes
6 Days Ago
Added FPBuild to list of files that should be ignored by plastic
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Merge from main
6 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
6 Days Ago
merge from defaultsortingorder_update
7 Days Ago
Merge from main
7 Days Ago
removed gear crafting cost from binoculars
7 Days Ago
merge from workbench_upgrades
7 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
7 Days Ago
efficency now excludes beancans and gunpowder
7 Days Ago
server compil;e fix
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
merge from main