160,116 Commits over 4,566 Days - 1.46cph!

4 Days Ago
Codegen
4 Days Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
4 Days Ago
Privilege cache enabled by default (client and server)
4 Days Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
4 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
4 Days Ago
merge from menuhero_fix
4 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
4 Days Ago
merge from 3p_idle_throw_grenades_fix
4 Days Ago
merge from Halloween_2026_update
4 Days Ago
Merge: from main
4 Days Ago
merge from halloween2026DLC
4 Days Ago
merge from guide_mesh_optimisations
4 Days Ago
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Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
4 Days Ago
merge from net_group_null_log_fix
4 Days Ago
merge from ongui_allocs_fix
4 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
4 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
4 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
4 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
4 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
4 Days Ago
merge from cookingworkbench_kettle_fix2
4 Days Ago
Merge: from main
4 Days Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
4 Days Ago
Adding G3A3 blockout mesh
4 Days Ago
merge from main -> ugc_censor_option
4 Days Ago
Can now change pie menu sets with gamepad bumpers
4 Days Ago
Fix badly merged anim controllers and livestock fsm
4 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
4 Days Ago
Merge from main (potential stomp of petting work, on it)
4 Days Ago
merge from io_optims
4 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
4 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
4 Days Ago
merge from main
4 Days Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
4 Days Ago
full_parented_mounting -> main
4 Days Ago
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4 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
4 Days Ago
Merge from workshop_skin_analytics
4 Days Ago
Change lb/rb to cycle container selection ccw/cw
4 Days Ago
Fix artifacting on cargo mapmarker
4 Days Ago
Polish cow exit after eating from trough, using new turn anim
4 Days Ago
Return back workshop IDs that are loaded
4 Days Ago
Fix container order when jumping with bumpers in dpad mode
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Updating viewmodel rig with new mesh
4 Days Ago
Added presets for SSAO that are configured via the renderer feature