147,723 Commits over 4,444 Days - 1.39cph!

5 Days Ago
Merge from BDU_set_and_bowless_phys_impact_fix
5 Days Ago
Remove some lods from satellite for now
5 Days Ago
phys impacts sound fix
5 Days Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
5 Days Ago
merge from inventory_playerquality
5 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
5 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
5 Days Ago
Added .gitattributes file for RRP repo
5 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
5 Days Ago
Metas from main
5 Days Ago
Converted debug pass line endings from CRLF to LF
5 Days Ago
merge from attachment_charms
5 Days Ago
Select attachment -> Select accessory
5 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
5 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
5 Days Ago
Fixed path warning when opening the charms picker
5 Days Ago
Fixed charms picker background dismisser not closing the dialog
5 Days Ago
Fix 4 pool leaks that got flagged
5 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
5 Days Ago
apartment wing prefab - all sentries placed
5 Days Ago
Merge from main
5 Days Ago
Merge from 2stage
5 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
5 Days Ago
Fix null texture warning when switching between AO apply options
5 Days Ago
monument blocker - vent -- adding collision for every stage
5 Days Ago
merge from main
5 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
5 Days Ago
Fixed VM stats not working on rentable shops
5 Days Ago
Various cleanup
5 Days Ago
Cleanup
5 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
5 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
5 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
5 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
5 Days Ago
Delete PlayerModelReactionEnded state machine component
5 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
5 Days Ago
Merge from react_layer
5 Days Ago
Fixed pelvis movement on low react weights
5 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
5 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
5 Days Ago
Merge from parent
5 Days Ago
Merge from voice_delay_fix_attempt_2
5 Days Ago
Flip around the position and data increment
5 Days Ago
Merge from main
5 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
5 Days Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
6 Days Ago
Standalone lightbox mesh.
6 Days Ago
Lighting WIP
6 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
6 Days Ago
merge from attachment_charms