138,406 Commits over 4,474 Days - 1.29cph!

2 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
2 Days Ago
Fix pool leak in DisplayingBoxStorage
3 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
3 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
3 Days Ago
merge from hackweek_parented_ddraw/identifiers
3 Days Ago
merge from hackweek_parented_ddraw/text_ztest
3 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
4 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
4 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
4 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
4 Days Ago
merge from apartment_break_in_sound -> main
4 Days Ago
Fix compile error
4 Days Ago
Merge from main
4 Days Ago
Cow will now run if the player it's following gets too far away
4 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
4 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
4 Days Ago
Assign the sound effect to the apartment door prefabs
4 Days Ago
merge from main
4 Days Ago
Apply a different optimization for main menu backgrounds + One more unnecessary std::string creation skip Spawnmenu content tabs code deduplication Merge PR: Spawnmenu content tabs SubCategory headers Apply SubCategories to HL2 ammo/items Minor cleanup Merged Pull Requests * Fixed a minor issue with model database SQL queries * TTT: Fixed multi part End of Round report network transfer * TTT: Made health station recharge timer per-entity, not global * Fixed potential lua errors when at entity limit * Fixed friendly state of NPCs in kill feed when they kill a player
4 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
4 Days Ago
merge from fix_softcore_outpost_bag_name -> main
4 Days Ago
merge from fix_item_ownership_bugs -> main
4 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
4 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from airfield_maintainable_features
4 Days Ago
added maintainables to scene + S2P
4 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
4 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
5 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
5 Days Ago
merge from fix_realmed_remove_warning -> main
5 Days Ago
merge from fix_apartment_loot_hallway -> main
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
5 Days Ago
gamesroom shotgun trap - textured updated - game model updated
5 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Manifest
5 Days Ago
Fix borked proto merge, run codegen, now compiles
5 Days Ago
Player enabled FX.
5 Days Ago
keyboard prefab setup updates
5 Days Ago
Update: ensure BaseEntities with networkEntityScale can be saved in MT - added GetLocalScaleMT + unit tests - increased TestMTSave(BaseEntity) coverage Tests: ran unit tests - 219 pass/425 fail
5 Days Ago
Bugfix(tests): rewrite test proto comparison to use serialized buffers Was naive to hope NUnit would fall back to reflection-based Equals for objects. Tests: ran TestMTSave(BaseEntity) - it passes (though there's 1 branch that's not covered, gotta fix)
5 Days Ago
Merge from main
5 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
5 Days Ago
merge from fix_apartment_race_purchase -> main