157,629 Commits over 4,536 Days - 1.45cph!

5 Days Ago
merge from main
5 Days Ago
merge from halloween_costume
5 Days Ago
merge from main
5 Days Ago
Resized the last few remaining LOD textures
5 Days Ago
Fixing crossbow arrow head rotation
5 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
5 Days Ago
Fixed the light attenuation for the Forward+ path
5 Days Ago
merge from main
5 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
5 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
5 Days Ago
- anim updates - updated left Ik position
5 Days Ago
merge from animal_fencing_v2
5 Days Ago
Merge: from main
5 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
5 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
5 Days Ago
Merge: from main
5 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
5 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
5 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
5 Days Ago
Merge from rrp_explosion_overlay_fix
5 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
5 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
5 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
5 Days Ago
subtract 165735
5 Days Ago
biofuel_generator -> main
5 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
5 Days Ago
fix wacky hand rotation
5 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
5 Days Ago
main -> biofuel_generator
Rin
5 Days Ago
merge from footstep_ocean_level_fix
5 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
5 Days Ago
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5 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
5 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
5 Days Ago
merge from fix_sentry_branch_upload -> main
5 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
5 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
5 Days Ago
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5 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
5 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
5 Days Ago
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
5 Days Ago
merge from main
5 Days Ago
Tests
5 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
5 Days Ago
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5 Days Ago
Assigned all frog sounds into the anims 🐸
5 Days Ago
don't render water or volumetric clouds when underground
5 Days Ago
Missing textures and gib additions from last checkin - oops.
5 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
5 Days Ago
Even more LOD texture optimizations