142,415 Commits over 4,383 Days - 1.35cph!

6 Days Ago
Tweaks for updated light fixtures.
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
deployablesnapping_preview_fix -> main
6 Days Ago
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6 Days Ago
testlist
6 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
6 Days Ago
Shutter A collision and LODs
6 Days Ago
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6 Days Ago
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6 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
6 Days Ago
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6 Days Ago
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6 Days Ago
windmill_fixes -> main
6 Days Ago
Rebase on /main
6 Days Ago
merge from tincanalarm_v2
6 Days Ago
Updated tin can alarm description
6 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
6 Days Ago
Reduced loaded molotov light range
6 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
6 Days Ago
Added tin can alarm open/close sounds
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Tooltip repurpose.
6 Days Ago
merge from main
6 Days Ago
Roof structures progress
6 Days Ago
Fix windturbine gib scale
6 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
6 Days Ago
merge from main
6 Days Ago
removed overhang from crypt window collider
6 Days Ago
added temporary oven model to apartment prefabs for preview
6 Days Ago
exported edited boombox 3p anims
6 Days Ago
Don't vary dye per hair type
6 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
6 Days Ago
Merge from main
6 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
6 Days Ago
Fix terrain.geometryclipmaps not persisting properly
6 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
6 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
6 Days Ago
merge from fix_forceaddtoteam
6 Days Ago
Fix another edge case with forceaddtoteam causing errors
6 Days Ago
Merge from main
6 Days Ago
Merge from viewmodel_early_disable_fix
6 Days Ago
Merge from main
6 Days Ago
3p mace deploy anim edited to match viewmodel
6 Days Ago
Swapped out cannon gibs for mortar
6 Days Ago
added MLRS bare (modding)
6 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
6 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
6 Days Ago
bulky sofa mesh col
6 Days Ago
fix for l shaped sofa not culling
6 Days Ago
Wood shutters lods and prefab setup