160,970 Commits over 4,566 Days - 1.47cph!

3 Days Ago
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3 Days Ago
New targetting system for ai scientists: - Remembers locations of previously lost targets - Auto switches between visible players if it loses its main target - Ai scientists will keep attacking even if the target hides - More stable/fun overall
3 Days Ago
merge from cui_blur_fix2
3 Days Ago
Fixed allocations in SortBlurredLayers
3 Days Ago
Raised the UI blur capture limit from 4 to 6 per frame CUI blurs only take a capture of their own when they cover UI drawn before them CUI blur sorting runs once per frame instead of on every AddUI/DestroyUI
3 Days Ago
Merge from Wool_ArmourInsert
3 Days Ago
merge from main
3 Days Ago
Merge: cherry pick 169367 + 169368 from itemmanager_immediateremove Moves all onItemRemovedFromStack calls to Item methods (SplitItem, UseItem, MoveToContainer) Tests: auto tests
3 Days Ago
Unfuck merge
3 Days Ago
merge from scrap_king_building_skin - raised colliders on roof overhang
3 Days Ago
Copied over my item setup from woolarmorinsert. tech tree, crafting cost. - 20 wool to craft - 3 cold, 2 melee, 1 projectile protection - Tier 1 tech tree
3 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
3 Days Ago
waterpistol_fix -> main
3 Days Ago
Fix waterpistol error during manifest generation
3 Days Ago
scrap king - updated roof bottom edge colliders
3 Days Ago
Per shadow split foliage culling test
3 Days Ago
Bugfix: fix potential cases of use-after-free related to ItemModConsumable.DoAction Tests: consumed berries, water, flask (discovered new source of issues >.>)
3 Days Ago
merge from main
3 Days Ago
Update: test list export Tests: none, trivial change
3 Days Ago
Update: standardize ItemContainer.onItemRemovedFromStack calls - added auto test for storage monitor Removes a blocker for immediate item removal logic (and saves us headaches in the future) Tests: auto tests
3 Days Ago
3 Days Ago
merge from fruit_trees
3 Days Ago
exported test anim for seagull land
3 Days Ago
S2P All tropical islands, both ranches, outpost, sat dish and apartment complex. This fixes those scenes using older versions of the apple/coconut trees.
3 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
3 Days Ago
merge from main
3 Days Ago
Fix beehive.natural kill warning. Removed apples from oak_d. Increased apple spawn chance on oak_e to 50% to compensate.
3 Days Ago
merge from socialmenu_perf_fixs
3 Days Ago
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
3 Days Ago
Subtract current wind swaying implementation for the apple trees. Going to explore doing this with a shader in the future instead as the current implementation can be expensive.
3 Days Ago
update from main
3 Days Ago
more keyframe code cleanup
3 Days Ago
merge from seagull_update
3 Days Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
3 Days Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
potential fix for contacts mugshots weirdness on first render
3 Days Ago
Prevent cows and bulls from pushing you when you lead them
3 Days Ago
nuke more unused code
3 Days Ago
-clean up input handling between dolly/director/sandbox -throw all demo session code into #if CLIENT -remove old timeline grid
3 Days Ago
- fix invisble players after switching demoui2 scenes - fix baked animation clips not being cleaned up properly - fix weather settings not being applied - backup scene save files if they can't be read. - a bunch of curve editor fixes - clean up a lot of per frame updates for options that aren't needed
3 Days Ago
Bugfix: batch of potential use-after-free fixes for Item.LoseCondition Just one dangerous method left (plz no more) Tests: industrial + turret automated tests
3 Days Ago
added wool armour plate, worldmodel/LODs. materials/textures. Icon and prefab setup will need values adjusting - used wood as a base.
3 Days Ago
merge from aibrain_sleep_spawn_fix
3 Days Ago
AI movement tick is not ran on AI init if they are sleeping on spawn - long-standing bug, because Think never runs on sleeping AI a destination is never actually set and movement tick is wasted processing
3 Days Ago
Cinelight mesh fix
3 Days Ago
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
3 Days Ago
.meta file
3 Days Ago
merge from cannon_dismount_rotation_fix