138,017 Commits over 4,474 Days - 1.29cph!

5 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
5 Days Ago
assigned temp baseplate to rock sculpture
5 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
5 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
5 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
5 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
5 Days Ago
Halloween costume prefab fixes
5 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
5 Days Ago
Train tunnels test scene cleanup
5 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
5 Days Ago
crate texture update
5 Days Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
5 Days Ago
merge from oldconsole_purge
5 Days Ago
More unused code
5 Days Ago
Manifest update and collision for lockers damage stages
5 Days Ago
Remove more old unused code Removed legacy_erroroverlay
5 Days Ago
Fix safety delay not working with a potential range
5 Days Ago
Fixed the satellite prefab path for test commands
5 Days Ago
Enable saving on Satellite.entity again
5 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
5 Days Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
5 Days Ago
Manifest update
5 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
5 Days Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
5 Days Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
5 Days Ago
Fixed crash when closing dev tools
5 Days Ago
Move cathode volume component into project
5 Days Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
5 Days Ago
Assigned material to halloween costume
5 Days Ago
Fixing import warnings for haloween costume
5 Days Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
5 Days Ago
merge from smallbackpack
5 Days Ago
Added the lens dirtiness volume component
5 Days Ago
Fixed downloadable backpack workshop model
5 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
5 Days Ago
Trying new impact detection method out
5 Days Ago
Add debug drawing for impact
5 Days Ago
Prevented the night light volume component from being null in a build
5 Days Ago
Submitting alien costume with new mat names
5 Days Ago
merge from main
5 Days Ago
Removed old EngineUI prefab
5 Days Ago
Yeeted and moved more stuff
5 Days Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
5 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
5 Days Ago
Removed old console code and prefabs
5 Days Ago
First pass on cow prefab Basic FSM with idle and roam
5 Days Ago
Merge from main
5 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
5 Days Ago
Added some help to the water catcher panel
5 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift