132,791 Commits over 4,232 Days - 1.31cph!

2 Days Ago
merge from main
2 Days Ago
Sunglasses Blocky reposed
2 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
2 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
2 Days Ago
Reduced boat building UI scale
2 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
2 Days Ago
merge from deep_sea
2 Days Ago
merge from deep_sea
2 Days Ago
BallistaGun cleanup
2 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
2 Days Ago
Optmizied remaining improvised walkway colliders
2 Days Ago
merge from deep_sea
2 Days Ago
Removed all the wallpaper sockets from boat building blocks
2 Days Ago
merge from naval_update
2 Days Ago
auth_radius and deauth_radius commands work with player boats
2 Days Ago
Optimized improvised walkway colliders
3 Days Ago
radtown crates birthday balloons setup
3 Days Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
3 Days Ago
Send update immediately for cooldown.
3 Days Ago
wip wheel fixes
3 Days Ago
updated skins list
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Updating small engine rig with combined mesh
3 Days Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
3 Days Ago
updating single 50cal clips and emtpy ammo pose
3 Days Ago
Update attack animations on front 50cal
3 Days Ago
expanded floating cities shore vectors
3 Days Ago
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3 Days Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
3 Days Ago
Merge from parent
3 Days Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
3 Days Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
3 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
3 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
3 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
3 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
3 Days Ago
Remove unused threshold
3 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
3 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
3 Days Ago
naval_update -> turret_fixes
3 Days Ago
- WIP
3 Days Ago
Missed compile fix
3 Days Ago
- Compile errors - Reduced rear screenshake
3 Days Ago
merge from naval_update
3 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
3 Days Ago
merge from main
3 Days Ago
merge from field_mismatch_fix
3 Days Ago
Fixed CLIENT only serialized field in UI_Store
3 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all