147,522 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Merge from torch_implementation_finish
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Merge from parent
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Merge from main
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Merge from cinematic_speed_fix
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Fixed some warnings being thrown when entering and exiting cinematic anims
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Allow the 'retry' button to be pressed indefinitely
3 Days Ago
steam_retry_button_fix -> main
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Fix retry steam button not working
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Cobalt Statue - Helix textures, material and prefab LODs
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Possible threading fix for voice delay issue
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Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
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Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
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Merge from main
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merge from kickgms
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Item name and desc
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Item id, world model fixes
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merge from main
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merge from optimize_train_track_meshes -> main
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Fix "Double invocation of a deferred action"
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Fix null check using .Equals() instead of == null
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Top floor progress Reverted some material overrides in the core and wing prefabs
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Fix CLIENT compile errors
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Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
3 Days Ago
merge from main -> optimize_train_track_meshes
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Merge from findobjectsoftype_replace
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Merge from main
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Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
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Charm picker UI wip
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merge from apartment_complex_monument/prototype -> apartment_complex_monument