146,955 Commits over 4,444 Days - 1.38cph!

6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
6 Days Ago
Add snapping to auto turret and flame turret through the new auto system
6 Days Ago
merge from main
6 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
6 Days Ago
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6 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
6 Days Ago
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6 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
6 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
6 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
6 Days Ago
Fixed keybind reset button not working
6 Days Ago
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convert sculpting controller to us InputSystem
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Generic popup button size tweaks
6 Days Ago
Restored save loadout popup
6 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
6 Days Ago
Merge from main
6 Days Ago
merge fixes
6 Days Ago
Move cheaper check up
6 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
6 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
6 Days Ago
Add debug logging behind a convar for satellite crash location calculations
6 Days Ago
Merge from main
6 Days Ago
Metas galore
6 Days Ago
merge from main
6 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
merge from m16a2 (empty magazine reload animation)
6 Days Ago
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Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
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Merge from apartment complex to bring work over
6 Days Ago
WIP on industrial barricades before switching branches
6 Days Ago
apartment complex s2p
6 Days Ago
deploy updates on 3p animation content
6 Days Ago
merge from PlayerRigUpdate2
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lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
6 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
6 Days Ago
Charity plushies setup
6 Days Ago
Merge from main
6 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10