144,734 Commits over 4,413 Days - 1.37cph!

5 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
5 Days Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
5 Days Ago
Eval pass and first evaluators
5 Days Ago
Merge from main Mostly code merges, all auto resolved
5 Days Ago
Female mid-length hair wood helmet replacement meshes
5 Days Ago
Added advanced and basic blueprint fragment single pickup spawners
5 Days Ago
Female mid-length hair candle hat replacement
5 Days Ago
Disallow stacking onto other items if custom descriptions are different
5 Days Ago
Added ability to change Item description (works similarly to custom names and icon ID)
5 Days Ago
Circuit system baseline
Rin
5 Days Ago
Inital item setup
5 Days Ago
Mid length hair hat replacement tests
5 Days Ago
Fix broken LODs on hat.cap
6 Days Ago
LOD3 for midscruffy (uses short beard LOD3 material)
6 Days Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
6 Days Ago
Added mid-length scruffy beard
6 Days Ago
Merge: from pool_mt
6 Days Ago
Merge: from main
6 Days Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
6 Days Ago
merge from main
6 Days Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
6 Days Ago
merge from computer_io_no_passthrough
6 Days Ago
merge from throwable_aim_stuck_fix
6 Days Ago
merge from heldentity_anim_fix
7 Days Ago
update from player_rig_update
7 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
7 Days Ago
Fix some more prediction errors * HL1 357 & crossbow zoom * HL2 crossbow zoom Fixed prediction errors with SLAM * Also fixed it not using world clicker aim angles * Fixed it trying to play non existent TripmineGrenade.StopSound * Disable unused "attach satchel" code (different from attach tripwire) * Disallow switching to tripwires or back while throwing/attaching slams Fixed prediction errors with HL1 satchel Predict hornet gun ammo regen Groundworkd for HLS RPG prediction error fixes (req networking changes)
7 Days Ago
fix power draw for twitch rivals computer desk
7 Days Ago
update from main
7 Days Ago
clean up thrown darts after a timer
7 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
7 Days Ago
Delete old VPC after generating VPC project on Linux
7 Days Ago
Copy compiled VPC over the one used to generate VPC project
7 Days Ago
merge from store_may_fixes
7 Days Ago
merge from electricfurnace_gibs_fix
7 Days Ago
merge from spectate_map_fix
7 Days Ago
merge from doorcontroller_wiring_fix
7 Days Ago
merge from deepsea_vendingmachine_leakfix
7 Days Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering. Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table. Remove 64bit srcds launcher from builds Hacks for P2P
7 Days Ago
Assigned Mat to fbx
7 Days Ago
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7 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
7 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
7 Days Ago
merge in
7 Days Ago
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7 Days Ago
Fix gmod_launcher using wrong path for version.h
7 Days Ago
Update colliders on industrial garage door to exactly match those on original door
7 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
7 Days Ago
Remove duplicate cdll_int.h in engine.vpc Merge some missing changes from main Reduce alloc size in CGameClient::WriteGameSounds Hacks for P2P * I HATE this Update Steamworks API to version 1.64 Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
7 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass