146,817 Commits over 4,444 Days - 1.38cph!

6 Days Ago
merge from industrial_dlc
6 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
6 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
6 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
6 Days Ago
merge from workshop_legacy_pose_client_fix
6 Days Ago
added torch image to industrial dlc sitem
6 Days Ago
Thruster UI button tweak to allow for the extra text
6 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
6 Days Ago
new sounds for the bdu helmet and vest
6 Days Ago
fix some warning spam in the iconrender scene in editor
6 Days Ago
Merge: from main
6 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
6 Days Ago
Fixed use legacy bind pose being editor only
6 Days Ago
Merge from main
6 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
6 Days Ago
Merge: from main
6 Days Ago
Bowless crossbow store page media
6 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
6 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
6 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
6 Days Ago
▆ ▉▉▇▊▆ ▊▋▉▍ ▌▇▊█
6 Days Ago
Merge from main
6 Days Ago
▆▍▅▍▋█▋▋▆ ▆▇▋ ▆█▉▊▌▊▆ ▋▉▌▌▌
6 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
6 Days Ago
Added support for the shadow filtering dev convar in RRP
6 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
6 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
6 Days Ago
Fix buttons always showing as red at lower LOD
6 Days Ago
merge from main
6 Days Ago
Merge from shelves_fixes
6 Days Ago
Slightly tweaked area check positions
6 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
6 Days Ago
merge from bowless_crossbow
6 Days Ago
bowless crossbow steam icon and steam images of sitem
6 Days Ago
M16 higher burst fire rate
6 Days Ago
Shotgun and item updates
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
6 Days Ago
Industrial Storage - updated icon
6 Days Ago
merge from m16a2
6 Days Ago
merge from discord_plushie (fixes)
6 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
6 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
6 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
6 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
6 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
6 Days Ago
Support multiple inventories being added to the reclaim contents
6 Days Ago
Merge: from main
6 Days Ago
Added support for taking over a shop if you can pay twice the fee