156,972 Commits over 4,536 Days - 1.44cph!

4 Days Ago
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4 Days Ago
Make autotest_run refuse when another process already holds the game server port
4 Days Ago
merge from main
4 Days Ago
merge from settings_search_fix
4 Days Ago
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4 Days Ago
Fixed editor tests writing two result files
4 Days Ago
Make navigation tests able to catch spinning agents
4 Days Ago
Make avoidance twice as fast, still too slow
4 Days Ago
Fix bull trying to headbutt unreachable players
4 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
5 Days Ago
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5 Days Ago
Add another state ping pong test
5 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
5 Days Ago
More durable fix for skateboard cow
5 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
5 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
5 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
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5 Days Ago
More comments improved
5 Days Ago
merge from skinviewer_hands_fix
5 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
5 Days Ago
Adding LODs for the biofuel generator
5 Days Ago
Better comments
5 Days Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
5 Days Ago
merge from base_occlusion -> main
5 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
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Item schema generation collects bundles
5 Days Ago
merge from base_occlusion -> main
5 Days Ago
Fix formatting of Visibility.cs
5 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
5 Days Ago
Merge from main
5 Days Ago
Merge from livestock_sheep_shearing
5 Days Ago
- Medical tool setup - Global mask support
5 Days Ago
merge from main -> base_occlusion
5 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
5 Days Ago
Add mask support for grenades
5 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
5 Days Ago
Fix room export tool not writing to the temp directory in the editor
5 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
5 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
5 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
avoid atmosphere volume NRE
5 Days Ago
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- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
5 Days Ago
Forgot to push localization changes
5 Days Ago
Merge from boatvendor_dialogue_fix