140,603 Commits over 4,505 Days - 1.30cph!

11 Days Ago
latest glass ar admire anim exported
11 Days Ago
updated events so flare appears more realistically back in hand in 3p
11 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
11 Days Ago
Fixed glitch
11 Days Ago
fix ADS jitter with the shield on your back
11 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
11 Days Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
11 Days Ago
- added jellyfish test assets
11 Days Ago
Small room i lookdeving
11 Days Ago
Debug overlay
11 Days Ago
- added seagull asset for testing
11 Days Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
11 Days Ago
Added names for all CommandBufferDesc instances
11 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
11 Days Ago
Use a NativeArray for lightShadowData
11 Days Ago
- added frog store asset for testing.
11 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
11 Days Ago
Add two PoolAnalyzerGetWrapper
11 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
11 Days Ago
Fix swing seats marking attackers hostile
11 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
11 Days Ago
Fix held entity sprint modifier NREs
11 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
11 Days Ago
cherry picking from single shot world model
11 Days Ago
cherry picking from door key world model 2
11 Days Ago
cherry picking from door key world model
11 Days Ago
cherry picking from fog machine world model 2
11 Days Ago
cherry picking from fog machine world model
11 Days Ago
cherry picking from fishing tackle world models
11 Days Ago
cherry picking from small spike world models 2
11 Days Ago
cherry picking from small spike world models
11 Days Ago
cherry picking from weapon rack world models 2
11 Days Ago
cherry picking from weapon rack world models
11 Days Ago
cherry picking from small spikes worldmodel
11 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
11 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
11 Days Ago
cherry picking from landmine worldmodel 2
11 Days Ago
cherry picking from landmine worldmodel
11 Days Ago
cherry picking from workbench worldmodels 2
11 Days Ago
cherry picking from workbench world models
11 Days Ago
cherry picking from netting world model
11 Days Ago
cherry picking from netting world model
11 Days Ago
cherry picking from ladder world model
11 Days Ago
cherry picking from corn world model
11 Days Ago
cherry picking from small shark 2
11 Days Ago
cherry picking from small shark
11 Days Ago
cherry picking from sleepingbag worldmodel 2
11 Days Ago
cherry picking from sleepingbag worldmodel
11 Days Ago
cherry picking from bandage worldmodel 2
11 Days Ago
cherry picking from bandage worldmodel 1