138,749 Commits over 4,474 Days - 1.29cph!

3 Days Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
3 Days Ago
Codegen
3 Days Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
3 Days Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
3 Days Ago
merge from main
3 Days Ago
Snap render reduced size. halved fence height.
3 Days Ago
merge from main
3 Days Ago
Add more items to ItemManager.Items to make tests easier
3 Days Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
3 Days Ago
Prototype/wip
3 Days Ago
Added new collision mesh for problem prefab
3 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
3 Days Ago
merge from skinviewer_charityplushies
3 Days Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
3 Days Ago
merge from minifridge_reskin_fix
3 Days Ago
Fix reskinning mini fridge not preserving storage adaptor
3 Days Ago
some more tweaks to the art in lootroom
3 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
3 Days Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
3 Days Ago
Remove obsolete potato subshaders to reclaim memory
3 Days Ago
merge from main
3 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
IO setup for generic powergrid connected lootroom
3 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
3 Days Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
3 Days Ago
Fixed some issues with the tone mapping and the lift gamma gain
3 Days Ago
merge from canvasrenderer_warning_fix
3 Days Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
3 Days Ago
blocker gib rename
3 Days Ago
Testlist
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
3 Days Ago
Merge from main
3 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
3 Days Ago
Fix cue not staying in our right hand
3 Days Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
3 Days Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
3 Days Ago
merge from main
3 Days Ago
merge from skinviewer_rotation
3 Days Ago
merge from main
3 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
3 Days Ago
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
3 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
3 Days Ago
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails
3 Days Ago
Merge from satellite_art
3 Days Ago
Merge from crate_timers, tested, working.
3 Days Ago
Reset skin target local rotation on disable