136,815 Commits over 4,444 Days - 1.28cph!

3 Days Ago
Migrated floor lighting into existing culling volumes
3 Days Ago
Change priority of close store option
3 Days Ago
Added support for automated editor tests that will run on client pipelines. Results will be posted in channel that is configured in fpb-config.json file.
3 Days Ago
Added apartment tax value to scrap item
3 Days Ago
Terminal UI progress, cleanup and polish
3 Days Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
3 Days Ago
Merge from main
3 Days Ago
graffiti floor albedo and emissive tweaks as they were bleeding across tiling
3 Days Ago
rendered out wallpaper icons, fixed bad tiling on mushrooms
3 Days Ago
S2P apartment complex testlist
3 Days Ago
merge from main
3 Days Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
3 Days Ago
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
3 Days Ago
tweaked to emissives, glowing patterns wallpaper
3 Days Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
3 Days Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
3 Days Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
3 Days Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
3 Days Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
3 Days Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
3 Days Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
3 Days Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
3 Days Ago
button to loop the selected animation
3 Days Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
3 Days Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
3 Days Ago
merge from main
3 Days Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
3 Days Ago
merge from charity_plushies_fixes
3 Days Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
3 Days Ago
merge from water_ssr_scaling_fix
3 Days Ago
merge from attachment_charms/ui
3 Days Ago
Same thing for the second entry way
3 Days Ago
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
3 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
3 Days Ago
Fix last played gamemode being retained on the client
3 Days Ago
raiding_countdown_fix -> main
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Fixed hole in basement Scene2prefab
3 Days Ago
Communal interior shadowproxies
3 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
3 Days Ago
Fixed ironsights
3 Days Ago
Glowing wallpapers - graffiti pack update
3 Days Ago
3 Days Ago
line endings
3 Days Ago
Keep the viewmodel active in the world so it can be seen in freecam
3 Days Ago
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
3 Days Ago
merge from useplayerupdatejobs4
3 Days Ago
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
3 Days Ago
merge from fillmounts_networking_fix
3 Days Ago
Fix fillmounts and catapult.reload not updating the network group of spawned bots