140,191 Commits over 4,505 Days - 1.30cph!

7 Days Ago
merge from main
7 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
7 Days Ago
Merge from apartment_terminal_postfx_fix
7 Days Ago
Fix post effects error with apartment terminal prefab
7 Days Ago
Switch from signal triggering 3p key animation to flag based approach
7 Days Ago
merge from fix_json_registration -> main
7 Days Ago
merge from masterkey -> main
7 Days Ago
Update phrases
7 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
7 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
7 Days Ago
Fix VolumetricLightBeam on RRP
7 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
7 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
7 Days Ago
Don't hold key up to door when looking at unoccupied apartments
7 Days Ago
Update animation controller
7 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
7 Days Ago
Update clan.info command to accept steamIDs in addition to clanIDs
8 Days Ago
merge from main -> masterkey
8 Days Ago
Add an option to disable showing clan tags on nameplates
8 Days Ago
merge from f1menu_blur_fix #2
8 Days Ago
Fixed returning from PreDrawSkyBox causing area portal flickering Fixed more at entity limit crashes * Mostly NPCs and HL1 entities Merge remainder of Pull Request regarding "at edict limit" handling Micro optimization for prop_effect intialization (Pull Request)
8 Days Ago
Sort sprays by steam ID in the pie menu
8 Days Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
8 Days Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
8 Days Ago
merge from f1menu_blur_fix
8 Days Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
8 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
8 Days Ago
Merge from satellite_crash
8 Days Ago
Satellite list UI tweaks
8 Days Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
8 Days Ago
merge from main
8 Days Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
8 Days Ago
merge from game_room_dlc
8 Days Ago
merge from main
8 Days Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
8 Days Ago
merge from main
8 Days Ago
Merge from satellite_crash
8 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
8 Days Ago
Merge from satellite_crash
8 Days Ago
Add localization for the offline status text.
8 Days Ago
Removed an old leftover horse debug log
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from water_treatment_plant_maintainables
8 Days Ago
buff waterpipe water outflow rate 24->48
8 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
8 Days Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
8 Days Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
8 Days Ago
smoothop optim
8 Days Ago
Merge from satellite_crash
8 Days Ago
Remove an invoke check