158,953 Commits over 4,566 Days - 1.45cph!

5 Days Ago
merge from main
5 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
5 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
5 Days Ago
merge from main
5 Days Ago
merge from automated_testing/client
5 Days Ago
Compile fix
5 Days Ago
Fix command autocomplete realm sometimes being wrong
5 Days Ago
merge from automated_testing/client
5 Days Ago
Updated new tests
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
5 Days Ago
Merge from livestock_potential
5 Days Ago
Fixed failing tests
5 Days Ago
Merge from light_fixes
5 Days Ago
Fix prefabID on c
5 Days Ago
merge from ghostshiptodlighting
5 Days Ago
Reapply the stomped test testlist
5 Days Ago
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
5 Days Ago
merge from main stomped TestLivestockPrefabs
5 Days Ago
merge from storepage_plaguedoctor
5 Days Ago
merge from cargolightingfix
5 Days Ago
merge from elevatorlightfix
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5 Days Ago
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
5 Days Ago
merge from world_setup_hierarchy
5 Days Ago
Fix light c and d wiring: All lights were referencing the red light
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
stronger recursion checks
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Merge from cctv_postfx_fixes
5 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
5 Days Ago
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5 Days Ago
Merge from livestock_potential
5 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
5 Days Ago
Merge from livestock_potential
5 Days Ago
Dialogue setup bits
5 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
5 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
5 Days Ago
merge from horse_optims
5 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateEnter allocs...
5 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateExit allocs
5 Days Ago
merge from horse_optims
5 Days Ago
Well actually lets drop the sounds from missed rays because that meant all the shit at 0,0,0 would be audible now
5 Days Ago
Fixed missed rays spawning the footstep sounds at 0,0,0 🙃