146,993 Commits over 4,444 Days - 1.38cph!

6 Days Ago
Additional logging
6 Days Ago
monument blocker - collapse: combined and cleaned up assets
6 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
6 Days Ago
merge from main
6 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Pre-thruster testing... test
6 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
6 Days Ago
handling max-triangles length properly
6 Days Ago
Add blue noise dithering (but don't use it yet)
6 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
6 Days Ago
temp fix
6 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
6 Days Ago
merge from main
6 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
6 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
6 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
6 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
6 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
6 Days Ago
fix missing resource reset
6 Days Ago
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Adeed sound to helmet and vest bdu set
6 Days Ago
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6 Days Ago
Merge from Main
6 Days Ago
remade prefab which used an obsolete asset
6 Days Ago
removing obsolete parts
6 Days Ago
small fixes
6 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
6 Days Ago
extra set dressing prefab for apartment wing (temporary)
6 Days Ago
set BDU and ballistic to modern era
6 Days Ago
Sleep pose animation fix
6 Days Ago
codegen
6 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
6 Days Ago
merge from attachment_charms
6 Days Ago
merge from attachment_charms
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
6 Days Ago
Add snapping to auto turret and flame turret through the new auto system
6 Days Ago
merge from main
6 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
6 Days Ago
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6 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
6 Days Ago
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