145,598 Commits over 4,413 Days - 1.37cph!

6 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
6 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
6 Days Ago
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6 Days Ago
adding burst cloth to third person industrial torch
6 Days Ago
fixed renderer batch on medium apartment
6 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
6 Days Ago
Stop using material mapping
6 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
6 Days Ago
merge from autoturret_workshop
6 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
6 Days Ago
game_room_dlc_pool -> game_room_dlc
6 Days Ago
Merge: from main
6 Days Ago
compile errors
6 Days Ago
Merge: from main
6 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
6 Days Ago
cassette recorder deploy animation timing update
6 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
6 Days Ago
Remove "rustnav warp" log
6 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
6 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
6 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
6 Days Ago
merge from main
6 Days Ago
merge from PlayerRigUpdate2
6 Days Ago
Fix mountable floating issues
6 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
6 Days Ago
merge from censorshipbreast_mountable_fix
6 Days Ago
Merge from main
6 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
6 Days Ago
updated attachment positions, added bespoke where needed
6 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
6 Days Ago
Enable legs renderer on pool table mountable
6 Days Ago
world model animations for industrial torch
6 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
6 Days Ago
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6 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
6 Days Ago
updating masks for industrial torch anims
6 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
6 Days Ago
hooked up auto turrent skinnable after merge
6 Days Ago
Fix playables not disposed error in editor
6 Days Ago
merge from PlayerRigUpdate2
6 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
6 Days Ago
industrial torch 3p anim set up
6 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
6 Days Ago
Updating m16 viewmodel rig with new mesh
6 Days Ago
merge from main
6 Days Ago
m16a2 gamemesh update
6 Days Ago
merge from storepage_industrial