141,004 Commits over 4,505 Days - 1.30cph!

3 Days Ago
merge salvaged hammer refresh
3 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
3 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
3 Days Ago
editor_multiplayer -> main
3 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
3 Days Ago
fixed 3p being offset from players hand
3 Days Ago
Merge from main
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
3 Days Ago
proto fix after merge
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
3 Days Ago
merge from medical_honey_bandage
3 Days Ago
merge from main
3 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
3 Days Ago
Reduce RRP vignette effect
3 Days Ago
Hooked up sheep sleeping anim
3 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
3 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
3 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
3 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
3 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
3 Days Ago
Tests to confirm it's fixed
3 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
3 Days Ago
Bull prefab setup
3 Days Ago
Merge from nexus_fixes
3 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
3 Days Ago
merge from demo_ui_2
3 Days Ago
update from main
3 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
3 Days Ago
Fixed battery ReceiveAdditionalData client rpc
3 Days Ago
Fix map button not enabling on the connect modal for the nexus path
3 Days Ago
Fixed all animals set to female Added breeding fsm states
3 Days Ago
Fix nexus map squishing after those changes
3 Days Ago
Fix underwater labs windows refraction texture with RRP
3 Days Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
3 Days Ago
Converted cctv cameras and windmills
3 Days Ago
Tesla coil and igniter tests
3 Days Ago
Merge from sprinkler_fixes_aug_26
3 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
3 Days Ago
Merge from main
3 Days Ago
Nexus connect modal fixes
3 Days Ago
Fix MaxPlayers being wrong after my changes
3 Days Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
3 Days Ago
Converted water wheel, added some tests