201,115 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Fixed RadialIndicator NREs Renamed PlayerController mouse over events to avoid conflict with some built in Unity callbacks
7 Years Ago
Fixed NRE in PlayerController.HighlightEntity
7 Years Ago
PlayerController.UIInteracble cleanup
7 Years Ago
Removed a log
7 Years Ago
Fixed SelectAllCarriedItemsForX selectors suffering from a bad case of copy-pasta-shiteness
7 Years Ago
Stopped PlayerTribe.HandleSleep from calling timeManager stuff when already skipping to morning
7 Years Ago
Unit navMeshAgent is disabled while occupying an interaction position
7 Years Ago
boats now require fuel boat 'righting' slightly more reliable boat engine can be turned on/off moved boat audio code into separate file for alexR phrases/manifest
7 Years Ago
Level indicated on the UI
7 Years Ago
Naming
7 Years Ago
Effect add/remove reason strings, editor fuckery Reverted interaction position navmesh disable hack (need a good way of disabling collision on units when sleeping
7 Years Ago
Attempt to reposition OOB entities
7 Years Ago
Effect description
7 Years Ago
UI save
7 Years Ago
Localization UI bug
7 Years Ago
Xp gain multiplier is networked, drives animator speed on UI
7 Years Ago
boats spawn near beaches and lakes boats despawn if left outside for an hour (make a boathouse!) protocol++
7 Years Ago
Particle cols on town gates, added env volume group to MINE TOWN
7 Years Ago
scene loader
7 Years Ago
Fixed multiple effects not being able to modify health/mana/stamina at the same time
7 Years Ago
fixed particle cols layer being rendered by main cam
7 Years Ago
Fixed a couple of broken prefabs for mine pieces under the town
7 Years Ago
Removed crit validation
7 Years Ago
various weather tweaks
7 Years Ago
Fixed items not overriding the required resilience and ferocity fields Fixed resilience and ferocity labels getting multiplied by 100
7 Years Ago
Fallen miner debug.
7 Years Ago
Fix
7 Years Ago
quartered rowboat population
7 Years Ago
Added a load of weather colliders.
7 Years Ago
Few more weather colliders. Underground entrance designators.
7 Years Ago
Damage resistances applied via status effects should now work
7 Years Ago
Fixed some compile errors
7 Years Ago
wip logo customisation
7 Years Ago
missing prefab
7 Years Ago
Fixed the crazy seam issues around mine entrances.
7 Years Ago
more
7 Years Ago
Various scene
7 Years Ago
Market units are now created with empty mod slots. Refactored some unit slot creation/fill code.
7 Years Ago
Scene
7 Years Ago
more mod slot refactor, slots now limited to a max of 1 movement mod.
7 Years Ago
more WIP logo stuff
7 Years Ago
Different prices per mod type. Mod market value now caclulated correctly. Unit market value now includes equipped mods. Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
7 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects
7 Years Ago
Minor damage calc adjustment.
7 Years Ago
Fixed gap in Garage door which allowed traps to be trigged through
7 Years Ago
Exposed distance required to move mouse to open radial. Distance is percentage of screen height.
7 Years Ago
Fixed been able to build on northern cliff rocks (Savas KOTH) Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
7 Years Ago
Fixed radial indicator being invisible Fixed cohesion join/leave events firing while skipping to morning
7 Years Ago
Cherry picking 26000 (Steamworks update)
7 Years Ago
Cherry picking 26035 (Schema refresh stripping)