201,121 Commits over 4,171 Days - 2.01cph!
Removed UnitStationaryState behaviour from human animator/interactions sub-state machine root node
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Increased Unit.Navigation's min sample radius
Fixed buildings that no Ownable component adding default values to the housing supply
FX on frozen
Tweaked frozen stats
Spell updates & descriptions for minor fireball & frostbolt
Fixed walk/run speed not adding status effect modifiers
Added Possessions reason filtering to target filters.
Fixed people not being able to craft at the crafting table.
portal/moongate vis tweaks, craggy noodling
added new hazy weather type
Hooked up resistance rating fields in the inventory
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
update WIP logo customisation
fix career object active in scene
added a quick placeholder stats button to team view to toggle stat graphs
merged everything to main
increased cash won per victory or defeat
generate movement mod slots too
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
create market units with empty random slots
Fixed housing supplies value being updated from non-ownable buildings.
FireMaking to survival DM.
Logging in SetDestinationSettings to try to catch out of range error.
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
totally didn't put that #endif in the wrong place
Fixed server player count error
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
Unbollocksed up the target filter for gathering items for crafting.
Craft at Machine requires free hands.
Fixed repair bench skin icons not refreshing until clicked
added storage to rowboat
bugfix for wrong facing players
deleted 'boattest'