239,711 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Post-build deployment, GUID: 472afe33-86cc-4b78-b997-e7a16b736b55
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed anomalous area outside the BBDK game display.
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
10 Years Ago
Fix for when a game is scaled to less than 100%
10 Years Ago
Whoops
10 Years Ago
Fixed NRE in SetupPlayerFootstep
10 Years Ago
Fixed NRE in chat system Added server.globalchat convar
10 Years Ago
Post-build deployment, GUID: 1e7a78d5-74da-4396-88a6-022f220d3492
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Games are now scaled by an integer amount in the BBDK / embedded player.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fix for the volume dial position when the embedded play is small.
10 Years Ago
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
10 Years Ago
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Another couple of corrections to the embedding tutorial.
10 Years Ago
fixed typo in tutorial
10 Years Ago
Buncha nature stuff.
10 Years Ago
added footstep events to the crouchwalk
10 Years Ago
Human Prefab fix and an extra check in NavAgentMoveRandom
10 Years Ago
Fixed skinning on clothing_tutu
10 Years Ago
- Added Agent and Unit components to all Unit prefabs - Added Timeout to LOI SO prefab - Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController - Tweaked mats after b13 made shit all shiny. - Added "SetFinishedOnAwake" bool to Building class - Fixed PlayerController debug cam toggle not working properly (player would remain disabled) - Fixed MouseLook toggle on debug cam not working (space toggles) - Added useSmartObjects toggle to NavAgentMoveRandom
10 Years Ago
Few small generation changes.
10 Years Ago
Tweaking physics variables for dedicated server
10 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
10 Years Ago
created LODs for chicken. rigged up the chicken for animation.
10 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
10 Years Ago
- SleepHere, SitOnMe, GroupController fixes. - New HumanFemaleController and anims for working actions. - Fixed Sabertooth assets
10 Years Ago
Bear, sabertooth, human female, male anims
10 Years Ago
Updated to beta 13
10 Years Ago
Fixed missing references on server for Footstep stuff
10 Years Ago
Pie menu transition animations
10 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
10 Years Ago
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal Updated all Before/Standard (weathered) shaders to b13 Updated terrain blend extension to match b13 changes
10 Years Ago
Footstep audio scaling
10 Years Ago
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Mousewheel item selection
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
[ultimate_soldier] Fixed crosshair vanishing after the first level.
10 Years Ago
Post-build deployment, GUID: 2bef8564-9dd0-4a03-9dd0-556008931afd