239,713 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Bullet change.
10 Years Ago
Made changes to the player shit.
10 Years Ago
Trying again
10 Years Ago
Changes from generate.bat as requested by Andre
10 Years Ago
Added levelSize to Messaages.Approval
10 Years Ago
More scene polish
10 Years Ago
Merge branch 'deploy'
10 Years Ago
added janky platforming base
10 Years Ago
file untracked meta file
10 Years Ago
Merged trunk
10 Years Ago
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
10 Years Ago
Human updates
10 Years Ago
Scene stuff
10 Years Ago
fixed a few more cases of the footsteps being played multiple times.
10 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
10 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.
zon
10 Years Ago
Player metabolism is now sampled and remotely logged.
10 Years Ago
Added toggle to always refresh grass patches, no matter if they moved or not (for editor tweaking)
10 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
10 Years Ago
some chicken anims for walking / eating.
10 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
10 Years Ago
Added duplicate of island 1 for focused work on deer scene Added GroupAgentsSPeedModifier helper to minipulate agent speed when running Added some felled pine meshes
10 Years Ago
Made instantiating smart object behaviors slightly more robust.
10 Years Ago
more experimentation
10 Years Ago
Working out a better way to build.
10 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
10 Years Ago
- Updated FoliageGroup ScriptableObject with bools for tinting different materials by name template (leave/frond/branch). Removed evergreen option (leave all tints unchecked). - Disabled folage HueVarition tinting in BiomeManager - Made Biome.Seasons list public since it refused to save.
10 Years Ago
Fixed DDraw not drawing colours Block pinning experiment
10 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
10 Years Ago
Post-build deployment, GUID: c8ef37ff-4446-4332-a2f6-d4962f4d043e
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Vector2f.Normalized will now return a zero vector if the length of the original vector is too small for a non-NaN result.
10 Years Ago
Removed colliders from rock prefabs, tweaked bird flock script, prefab tweaks
10 Years Ago
emmisive open and closed textures
10 Years Ago
Fixed clearing the console and a possible error while testing in-editor.
10 Years Ago
Added ability to clear the console by right-clicking on the toggle button.
10 Years Ago
trees.unity
10 Years Ago
Palm and stubby cull distance.
10 Years Ago
Fixed a couple of branches being clipped on the stubby tree LODs.
10 Years Ago
Added the missing prehistoric stubby trees. Crossfade on some LODs.
10 Years Ago
Fixed lighting bug on old pines. Palms move in a more palmy fashion.
10 Years Ago
Gave the foliage a base tone and hue variation value. LOD bias set to 1.
10 Years Ago
Trimmed unused data from SPM's. Stopped rendering subterranean trunks on ground foliage. Neutralized all ST's for seasonal tinting.
10 Years Ago
Biome updates
10 Years Ago
Working on some particles
10 Years Ago
FilmControl and some other updates
10 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
10 Years Ago
3rd chicken skin variation
10 Years Ago
Also copy all the bullshit to the -buildTo folder
10 Years Ago
Removing timestamp from GameManifest