239,685 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Updated .gitignore.
10 Years Ago
Now using doxygen's code block syntax for tutorials.
10 Years Ago
Fixed terrain blend transitions Fixed snow overlay normals
10 Years Ago
Merge branch 'master' into nojs
10 Years Ago
Additional comments before merge.
10 Years Ago
split up the tutorial into multiple markdown files
10 Years Ago
added tutorial game and text
10 Years Ago
Started making sure everything that shouldn't be seen is internal, and added some docs.
10 Years Ago
More documentation fixes, removed TypeScript.
10 Years Ago
Fixed a few more find + replace mistakes.
10 Years Ago
Mended some remaining casualties from the recent mass find + replaces.
10 Years Ago
Trunk merge
10 Years Ago
Normalized documentation formatting.
10 Years Ago
Removed duplicate documentation summaries.
10 Years Ago
Some Human anim updates
10 Years Ago
Some dirty properties in PlayerController and CameraController to help when swtiching to non-player cameras.
10 Years Ago
Fixed BlendLUT disabling itself.
10 Years Ago
- Added a proper debug camera to the Player prefab. F10 to toggle, WSAD movement, Mouse 3 panning, Mouse 2 FOV, space to toggle freelook. - Moved WeatherController to the player cameras
10 Years Ago
Added some basic procgen stuff.
10 Years Ago
Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
10 Years Ago
Rock16 prefab.... more fixes to helper scripts and stuff.
10 Years Ago
Test files for Bill.
10 Years Ago
Added HumanRandomiser component to randomise UnitView visuals
10 Years Ago
Changed standard shaders to use surface shaders instead; still wip; anything to stop the pink he said Removed customized built-in standard shader clutter Fixed a couple of things in terrain weather extension/object
10 Years Ago
Player and networking changes
10 Years Ago
Fixed errors when loading Ultimate Soldier from source.
10 Years Ago
Updating the player code.
10 Years Ago
Fixed compiler messages.
10 Years Ago
Time of Day update to 2.3.1 prerelease 5
10 Years Ago
Removed Jurassic.dll.meta
10 Years Ago
Fixed errors when trying to load MemoryDungeon from sources due to the use of default parameters.
10 Years Ago
Initial stats balance for building components
10 Years Ago
Fixed placement guide not working
10 Years Ago
Random Walk now works together with Smart Object subscriptions for Agents.
10 Years Ago
Purged Jurassic.
10 Years Ago
Converted remaining elements to new system
10 Years Ago
Fixed so that a unit supports exiting the SitOnMe state, but it's not 100% working yet.
10 Years Ago
- Added ZoneFoliage component. Seasonal foliage controls now per zone. - Cleaned up SceneInfo a bit, commented our collider comparison stuff in GameScreen - WeatherManager and WeatherVolume cleanup - Nuked a wild terrain.raw file in project root - Tweaked Seasons settings
10 Years Ago
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.
10 Years Ago
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
More building block conversions
10 Years Ago
Fixed compiling C# games on Windows.
10 Years Ago
Fixed some SO related issues.
10 Years Ago
Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
10 Years Ago
fixed skinning issues on eagle mesh
10 Years Ago
Merged with trunk
10 Years Ago
- Season assets now including tinting for all 4 splat layers. Foliage no longer uses a multiplier but the raw Color + Hue variations. - BlendLUT now properly finds the correct Amplify component for the camera it's on - Added blured copies of the cloud textures for shadow projectors (which don't hit speedtrees so meh) -
10 Years Ago
Switched normal map bake to raycasted normals
10 Years Ago
Updated TypeScript submodule.