155,863 Commits over 4,536 Days - 1.43cph!

4 Years Ago
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4 Years Ago
File backup
4 Years Ago
More explosion stuff (subbranched because spam)
4 Years Ago
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4 Years Ago
Minor edit, fix misplaced bracket
4 Years Ago
Merge ScreenshotConsoleBlur -> Main
4 Years Ago
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4 Years Ago
Alternative spike atlas method & related files.
4 Years Ago
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4 Years Ago
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4 Years Ago
6 point normals, gradient normals & standard planes with halved UVs
4 Years Ago
merge from gameplay_metrics
4 Years Ago
Fix crafting ingredients being marked as produced instead of consumed
4 Years Ago
Diogo's refraction shader fix.
4 Years Ago
Explosion test files & scene backup
4 Years Ago
Fix error when logging server performance Check if AnalyticsSecret is empty rather than null Using the staging api for server analytics
4 Years Ago
Merge from nuclear_missile_silo
4 Years Ago
Resolved remaining scene errors (hopefully) - namely MissingComponentException resulting in DeferredMeshDecal NRE on nuclear_silo_room_j.prefab S2P
4 Years Ago
Assign missile_silo monument bundles
4 Years Ago
Created additonal control_panels prop variants Added them to the scene Scene2prefab
4 Years Ago
merge from nuclear_missile_silo
4 Years Ago
Removed deferred decal script from an object that shouldn't have it
4 Years Ago
Fixed material mismatch on room prefabs
4 Years Ago
Fixing terrain sampling issues
4 Years Ago
merge from gameplay_metrics
4 Years Ago
Remove redundant using statements causing compile errors
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Finished subsurface scattering support for standard shading model; added "Rust/Standard Subsurface" shaders
4 Years Ago
merge from gameplay_metrics
4 Years Ago
merge from sav_extra_json
4 Years Ago
merge from main
4 Years Ago
backup
4 Years Ago
ferry terminal S2P
4 Years Ago
ferry terminal dressing progress
4 Years Ago
drawbridge model vcol update material tweaks
4 Years Ago
ferry ramp flaps LODs/Colliders and prefab
4 Years Ago
merge from nuclear_missile_silo
4 Years Ago
manifest
4 Years Ago
merge from nuclear_missile_silo
4 Years Ago
Merge from main
4 Years Ago
removed the old saddle from stables vendor and added the two new ones.
4 Years Ago
Disable rich text in a few places
4 Years Ago
Fixed server compile error cause by rust editor tools window
4 Years Ago
Fixed antialiasing settings not reverting when taking normal-res screenshots with transparency. Fixed settings bug with hi-res transparent screenshots.
4 Years Ago
Merge from more_map_markers
4 Years Ago
Added support for custom size for hi-res screenshots in builds. New convar is Screenshot.HiResScreenshotCustomWidth. Set to 0 (the default) to use default hi-res screenshot size, which is 4x your native resolution. Set to any other number to use that number (clamped between 128 and 16384).
4 Years Ago
Protocol++
4 Years Ago
Minor edit, show R instead of ellipsis
4 Years Ago
Minor fix
4 Years Ago
- Do gun aim code even with no gun loaded in. Keeps the UI animating. - Fixed out-of-ammo state showing as 'reloading'. - Only attempt reload when we have ammo available. - Fixed BaseProjectile.Clip Reload method always returning false, even when it succeeds. - Improved ammo state UI text.