155,863 Commits over 4,536 Days - 1.43cph!

4 Years Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
4 Years Ago
Can now ping corpses and backpacks on the ground
4 Years Ago
Fixes
4 Years Ago
Merge from main
4 Years Ago
Fixed bookmark deselecting on arrow press if there was only one entry
4 Years Ago
Cleanup
4 Years Ago
Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
4 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
4 Years Ago
Log workbench level when the craft was started instead of when the craft ends
4 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
4 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
4 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
4 Years Ago
Prefab backup. Sign emissive tweaks.
4 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
4 Years Ago
Fixed fuckup with biome masking
4 Years Ago
Push server info every hour instead of once at startup
4 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
4 Years Ago
Log player who dropped item & log the player when it despawns
4 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
4 Years Ago
render bounds bug fix
4 Years Ago
hide pubic hair on equip
4 Years Ago
Data wip for AI_Lower
4 Years Ago
Reverted craggy's to previous
4 Years Ago
merge from double_saddle
4 Years Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
4 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
4 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
4 Years Ago
Merge from main
4 Years Ago
Placement bug fixes, rotation fixes
4 Years Ago
AI_Lower initial setup
4 Years Ago
Fix for seat swapping
4 Years Ago
merge from easter2023
4 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
4 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
4 Years Ago
test scene
4 Years Ago
merge from demo_ui_true
4 Years Ago
merge from nuclear_missile_silo
4 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
4 Years Ago
merge from nuclear_missile_silo
4 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
4 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
4 Years Ago
more initial setup
4 Years Ago
merge from cinematic_tools
4 Years Ago
Merge fixes
4 Years Ago
Merge fixes
4 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
4 Years Ago
Merge from main
4 Years Ago
new road barrier textures
4 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
4 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input