121,513 Commits over 4,048 Days - 1.25cph!
Set track speed correctly on secondary cars. A few other fixes
Fix being able to get on the zipline when facing the wrong direction
Merge Rail Network -> Coupling
Fix missing MaxVelocity on client preventing zipline audio from working
Merge Main -> Rail Network
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
Fix accepting and declining clan invitations not working
Fix some UI inconsistencies between the different tabs
Highlight rows in all tables except the logs
Recolor the empty and invites sections of the clan UI
Show clan banner color on invitations because why not
Merge clan changed events if one is already queued up
Set scroll sensitivity to something reasonable
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Fade in/out the loading indicator so it doesn't flash the screen every time you do something
Add in a button to cancel editing the motd and reset it
Fixed riverside topology not generating
Set up clan UI to open and switch like the inventory/crafting screens
Hide the settings tab if the player doesn't have permissions for anything there
Formatting for clan color changes in the log
Make NeedsKeyboard.AnyActive return true if any textbox is focused (let me know if there's a better way or any issues with this)
Show motd author and how long ago it was last updated on the UI
fix occasional invalid seek position error during music playback
Don't allow painting items if they're broken
Fix image request never being completed if the image was not found
Request image data if it's not already loaded when trying to paint the egg suit (fixes long delay + never loading the image into the paint UI)
Allow loading the image data even if nothing is displaying it yet (required for painting)
Fix image loading automatically when not worn (in an inventory or on the ground)
Stop retrying image loading if nothing is rendering it
Finalized most of the terrain south of river fork
Added Twitch Rivals logo prefabs for the upcoming Rivals event
Add clan banner color with UI to change it
Add backend stuff for MOTD timestamp and author
Update protobuf code generator so all integer types generate valid code now
sustained spraycan spray sounds
added base camMotion rig file and camera anim tests
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
wall frame / floor frames base prep
progress backup - various fixes
Energy & food consumption basics
Potential (untested) proc gen improvements
-make the first powerline in a sequence a platform
-don't spawn any platforms if the sequence is less than 3 positions long
Uncouple train cars if destroyed. Removed CoupledTrain class. Client/server compilation changes.
Merge from powerline_zipline
Improved play area of SE coastal cliffs
Surrounding polish