reporust_rebootcancel

129,258 Commits over 4,140 Days - 1.30cph!

3 Years Ago
pathing vis/test
3 Years Ago
merge from main
3 Years Ago
merge from deployed_recorder_nre_fix
3 Years Ago
merge from main
3 Years Ago
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
3 Years Ago
Fixed WorkCart height on above-ground tracks, and collision issues with above-ground tracks. Work Cart now drivers properly above ground with collisions enabled
3 Years Ago
Added an improved TrainIsland scene
3 Years Ago
Simplify the taxi kick method now that mount points are stored on each module
3 Years Ago
Fix not being able to kick players from taxi module from driver seat
3 Years Ago
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
3 Years Ago
Merge Main -> rail_network
3 Years Ago
Merge TrainOnRails -> rail_network
3 Years Ago
Fixed magnet crane jittery driving feel (due to interpolation setting). Non-movement rotation is still jittery, that's a more ingrained issue.
3 Years Ago
Magnet Crane turning was still feeling too fast on a live server. Removed the additional steering torque.
3 Years Ago
merge from main
3 Years Ago
subtracting cs 69132, 69093, 69091, 68657, 68908 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
3 Years Ago
subtracting cs 69132, 69093, 69091 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
3 Years Ago
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3 Years Ago
merge from main RC
3 Years Ago
Cleaning up methods for height query. Can now query height for any time and state.
3 Years Ago
merge from LoadingScreen_02 (minor fixes)
3 Years Ago
fixed more text overflow issues
3 Years Ago
merge from main
3 Years Ago
more wip tests
3 Years Ago
merge from main
3 Years Ago
merge from LoadingScreen_02 (fixes / improvements)
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Minor magnet crane tweak after further testing
3 Years Ago
Fixed work cart gravity calculation being backwards (so uphill was faster, downhill slower)
3 Years Ago
GenerateRailMeshes now generates a TrainTrackSpline script with a spline that the train can follow. WorkCart can now run on the above-ground rails - but not very accurately as the drop to terrain height that the real tracks use is so far ignored.
3 Years Ago
TrainIsland track testing scene
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Unity was automatically recalculating the Magnet Crane inertia tensor as the crane arm moved, causing it to get pretty unstable if the arm was up high. Now manually overriding the intertia tensor with values that essentially treat the arm component as weightless (we already did this with the centre of mass).
3 Years Ago
Magnet crane braking/steering
3 Years Ago
Final height & splat polish on north side
3 Years Ago
Don't show server details on loading screen when streamer mode is enabled Fix server details not showing on loading screen when reconnecting to the same server
3 Years Ago
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3 Years Ago
Just about done splatting the north
3 Years Ago
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3 Years Ago
setup a save file for testing.
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
phrases + codegen
3 Years Ago
- Fixed controls working while magnet crane is still starting its engine - Completed magnet flag TODO
3 Years Ago
Compile fix