reporust_rebootcancel

123,987 Commits over 4,171 Days - 1.24cph!

5 Years Ago
Fixed tarp_bradley RW errors
5 Years Ago
Fixed bradley cover wrap and ch47 errors on custom maps
5 Years Ago
[D11] Removes LODGroup enable/disable calls in MeshOccludee
5 Years Ago
[D11] Removes LODGroup enable/disable calls in MeshOccludee
5 Years Ago
Muzzleflash fixes. PFX scene backup.
5 Years Ago
[D11][UI] Visual Changes to the pie menus
5 Years Ago
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
5 Years Ago
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
5 Years Ago
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
5 Years Ago
[D11] Player no longer collides with the dropped items (like chairs).
5 Years Ago
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
5 Years Ago
[D11] HDRP fix for ore bonus nodes
5 Years Ago
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
5 Years Ago
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5 Years Ago
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5 Years Ago
Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
5 Years Ago
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5 Years Ago
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5 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
5 Years Ago
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5 Years Ago
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5 Years Ago
Added texture streaming controllers
5 Years Ago
Bench depth-only test
5 Years Ago
Add splitOutputsEvenly bool to LiquidContainer to split outgoing liquids evenly between multiple outputs (not enabled on anything right now)
5 Years Ago
Storage mass adjust experiment
5 Years Ago
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5 Years Ago
[D11] - Tweaked the water shader
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fix missing objects edge case
5 Years Ago
[D11] Fix missing objects edge case.
5 Years Ago
Subtracted 49258
5 Years Ago
[D11] Updated the Water material
5 Years Ago
[D11] [UI] Adjusted loading icon size when loading "Extras".
5 Years Ago
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
5 Years Ago
[D11] [UI] Removed report reasons related to teams and non-localised keys.
5 Years Ago
[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
5 Years Ago
[D11] + Fix to missing power_generator_a
5 Years Ago
[D11] Server fix proper
5 Years Ago
Cloths fix
5 Years Ago
[D11] Server fix
5 Years Ago
[D11] Submit bandit camp scene.
5 Years Ago
Cloths iteration
5 Years Ago
[D11] Bandit Camp Scene to Prefab update.
5 Years Ago
Cloths iteration
5 Years Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
5 Years Ago
[D11] Server map gen fix
5 Years Ago
[d11] Cloths performance iteration
5 Years Ago
[d11] Cloths - more improvements
5 Years Ago
[d11] Multimesh fix and re-enabled
5 Years Ago
[D11] [UI] Fixed bandit camp shop names not translating correctly.