121,353 Commits over 4,018 Days - 1.26cph!
Tweaked shadow proxy layer settings on a bunch of structures
Added gibs for the ore wagon, updated prefab
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
Gave the compound wall its own detail mask, edited materials
further tweaks to stairs_ladders and material
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
Made terrain splats less glossy
Merge from cui_improvements
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
Catch a couple of NREs that would come up in RustText and fonts when building manifest
- Loot wagon WIP.
- New loot crate prefabs for the loot wagon.
Use proper input & output icons
Prefab furnace UI for both small & large furnace
Prevent building ramp and cylinder prefabs
Prevent movement sphere, ramp, and cylinder prefabs
Extra wood & cloth tiled cubes
Rough implementation of lewis's beautiful smelting gui
Prefabed the baseoven ui
Fixed shadow proxy for comms_tower
Added normals & spec to existing tiled materials
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
Replaced the tower wheels with non-interactive ones
Merge from adminpanel_ugc
Display entity id in UGC entries
Fix NRE when clicking on a star on a pattern UGC
Use client side information for pattern boomer if available
Can now search for entity id's in the UGC filter (requires an exact match)
Merge from content_reporting
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
Arctic base topo & splat finalization.
Add server.reportsServerEndpointKey for verification
Try/catch report endpoint post
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
Finalized sculpts/spawns around arctic base
Merge from devlocalcoord_shader
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
Merge from async_loading for some testing
Encode screenshot and include with report
Added UI info for the unloadable wagons
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around
Set global.forceUnloadBundles to true if you want them unloaded anyway
Also fixes the server not unloading the bundle on this branch
Merge Main -> Trainyard Update
S2P trainyard, fixes output hopper interaction working only on my test map
Reduced wetness smoothness because it was too glossy
Reduce asset warmup spam in server log
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