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125,461 Commits over 4,079 Days - 1.28cph!

3 Years Ago
Reduced slots and increased spacing
3 Years Ago
Nuclear missile silo scene progress
3 Years Ago
Initial
3 Years Ago
merge from player_movement_rpc
3 Years Ago
merge from harmony_qol
3 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
3 Years Ago
First pass on an openable gallery of available emoji in chat box
3 Years Ago
render batching finally disables, add trigger parent to airship
3 Years Ago
Pooling support, move data to a scriptable asset
3 Years Ago
Defer disable render batching
3 Years Ago
Add support for animated emoji
3 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
3 Years Ago
1 second delay before converting base into airship rather than do it properly
3 Years Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
3 Years Ago
Fixed emoji's not rendering if more than two were in a message
3 Years Ago
Exposed all of the spray can decals as emoji's
3 Years Ago
Fixed emoji deleting player avatar
3 Years Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
3 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
3 Years Ago
Add scaling support
3 Years Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
3 Years Ago
3 Years Ago
"dumb" inner shell & related files
3 Years Ago
Give balloon engine some starting hp
3 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
3 Years Ago
Create airship entity when a balloon is added to a base
3 Years Ago
Disable render batching for building blocks on airships & rearrange folders
3 Years Ago
Disable throwIfSymbolsAreNotMatching
3 Years Ago
Merge from main -> harmony_qol
3 Years Ago
Update manifest & add building blocked volume to balloon engine
3 Years Ago
Fix balloon engine item
3 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
3 Years Ago
File backup
3 Years Ago
Fixed BiomeTexture error when opening workshop editor
3 Years Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
3 Years Ago
merge from lumberjack_viewmode
3 Years Ago
Gingerbread man model updates
3 Years Ago
First implentation, still pretty broken Cherry picking some changes from the current version of TMPro I'll need
3 Years Ago
timber mine xmas skin prefabs
3 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
3 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
3 Years Ago
Merge from main -> player_movement_rpc
3 Years Ago
Merge from main -> global_networking
3 Years Ago
#SERVER fixes & more refactoring
3 Years Ago
Removing entities works, remove old prototype code not needed / working
3 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
3 Years Ago
merge from main
3 Years Ago
Gingerbreadman model/texture updates
3 Years Ago
Gingerbread man texture import settings
3 Years Ago
Gingerbread man proper skinning pass