121,369 Commits over 4,018 Days - 1.26cph!
Basic automatic hatch animation for the fuel wagon
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a)
Disable shadows on LOD1 of the train tunnels call elevator push button
Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
Removed hardcoded Z/C/Y keys managing debug camera zoom
Added debugcamera_zoomin and debugcamera_zoomout bindable buttons
Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
Merge from adminpanel_ugc
Merge Main -> Trainyard Update
Fixed performance degradation when examing a pattern boomer within network range of the admin
Manifest build for wagon changes
Set up the updated loot wagon, removed my temporary content
Fixed sign images getting smaller every refresh
Fixed photo frame content not getting deleted properly
Made sunrise/sunset slightly less red and more natural
Tweaked arctic biome color filter to compensate
Slightly tweaked environment quality ambient multipliers
Made moon size more realistic (set it to 1 instead of 2.5)
Simplifying the meshing scheme.
Right click into furnace, images & code for bbq and fireplace
thumb_up
10
thumb_down
15
manual path following test
▊▌▆█ ▅▍▊▄▍▄▊▅ ▉▌▇ ▊ ▅▉▋ ▇▋▊▋▍▌▉▅▇.
some material tweaks along the way
Enabled crunch compression on higher resolution textures in the Generic Textures folder
deleting obsolete texture
merge from trainyard_update
Set shadowproxies of all large structures to the world layer instead of default
Merge from content_reporting
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
loot wagon prefab colliders settings
Made some bespoke art for the train_wagon_loot wagon
Uses a gravel pile overlay that wont yield anything
Modified the train_wagon_fueltank to have three hatches, hatches are openable
Updated prefab
merge from hapis_conversion - startup fix (hopefully)
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
▊█▌█▆ ▆▌▄▋▉▋▇▊▍ ▍▇▉█▉
▅▅▇▊▇, ▋▉▄▇▌▍▍▌ ▌▌▋ ▅▆▌▆▋▊▆▆▄ ▆▊▅▄▅
▊▅▍▋▇://▋▇▌▉▊.▊▆▉▅▌▊▍▉▋.▆▌▅/▊▆▋█▍▅▊▄▄▇/▍▅▆▋▍▄▉▅/█▆.▊▅▉
merge from sav226 - Staging wipe
merge from hapis_conversion
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
Lock the loot wagon loot until the ore is removed
Don't show open interaction for the loot wagon
Furnace UI only lets correct items into input / output slots, slots grey out when empty & "it works now"
Destroy the ore when removing it from loot wagons, instead of sending it to the output
Loot wagon WIP, fills and unloads.
Try dropping held world item at correct position/rotation
Include current world position/rotation in model state so it's accessible on the server
Simplified things, fixed normal issue.