reporust_rebootcancel

139,420 Commits over 4,383 Days - 1.33cph!

2 Years Ago
folder meta
2 Years Ago
Moved things around in the right folders and deleted old prefabs
2 Years Ago
IdentifierConfig UI screen converted to use IOConfig base class
2 Years Ago
Merge from main
2 Years Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
2 Years Ago
fixed broken mannequin materials
2 Years Ago
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2 Years Ago
Removed treewind.cs.meta
2 Years Ago
Moved TreeWind.cs
2 Years Ago
Optimisations and simplifications of LODing code
2 Years Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from save248
2 Years Ago
S2P harbor_1 and harbor_2
2 Years Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
2 Years Ago
Merge from main
2 Years Ago
merge from save248
2 Years Ago
S2P harbor_1 and harbor_2
2 Years Ago
Merge from main (needs S2P, see next commit)
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
Fixed caboose light switches
2 Years Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
2 Years Ago
merge from minigun_backpack_init_fix
2 Years Ago
merge from moonpool-reflection-fix
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
merge from patrol_helicopter_revision
2 Years Ago
merge from main
2 Years Ago
merge from harbor_outofbounds_fix
2 Years Ago
Fixed another, more rare NRE that can happen with Binoculars
2 Years Ago
ServerListManager.EnqueuePings NRE fix
2 Years Ago
2 Years Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
2 Years Ago
Setup for smooth scoring system
2 Years Ago
player update water pistol held positon and holdtype override controller edit
2 Years Ago
Minor edit
2 Years Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
2 Years Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
2 Years Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
2 Years Ago
Keep pedals flat as the pedal axle turns
2 Years Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
2 Years Ago
Materials
2 Years Ago
Added pedals to the pedal bikes and IK'd driver feet to them
2 Years Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
2 Years Ago
Added pedal bike and pedal trike to my test map
2 Years Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
2 Years Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
2 Years Ago
Enabled head clipping check on bikes
2 Years Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
2 Years Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)