reporust_rebootcancel

139,311 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Merge from store-ui-rtc
1 Year Ago
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1 Year Ago
tags on files
1 Year Ago
Bunch of viewing vector zero checks before running through lookrotation
2 Years Ago
Ensured thwop and engine lerp and clamped between 0 and 1
2 Years Ago
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2 Years Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
2 Years Ago
player update. edited naming of spas12 anim clips
2 Years Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
2 Years Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
2 Years Ago
radtown basic splats, topologies and blend map painting, terrain anchors
2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
merge main
2 Years Ago
radtown whitebox layout, perimeter estimate
2 Years Ago
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2 Years Ago
Fix editor gizmos null error
2 Years Ago
Fix editor gizmos error for cargoship
2 Years Ago
Merge main
2 Years Ago
Merge container_delays
2 Years Ago
player update. exported/set up python revolver
2 Years Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
2 Years Ago
AmmoBackpack Texture Update
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
merge from save248/iceberg_fix
2 Years Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
2 Years Ago
Play the cargo ship horn 60s before departure
2 Years Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
2 Years Ago
Air control changes, using duck input now
2 Years Ago
Small fixes
2 Years Ago
Early pilot flames prefab
2 Years Ago
Fixed broken inspector vals
2 Years Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
2 Years Ago
harbor 2 path topology
2 Years Ago
Harbor 1 path topology take 2
2 Years Ago
Sprint and air control torque
2 Years Ago
Cherry pick harbor 1 topology sets
2 Years Ago
Harbor 1 docking path set topology
2 Years Ago
12 range FX.
2 Years Ago
atlassed crate materials / models
2 Years Ago
merge from Minigun_2024
2 Years Ago
Refactoring, three-wheeled bikes now also support sprint torque
2 Years Ago
merge from cargo_dock_loot_respawn
2 Years Ago
merge from bradley_scientists
2 Years Ago
merge from save248
2 Years Ago
restoring 95312
2 Years Ago
many bugfixes and balance
2 Years Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
2 Years Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
2 Years Ago
Added prevent movement volumes to all crane staircases