reporust_rebootcancel

139,337 Commits over 4,383 Days - 1.32cph!

2 Years Ago
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2 Years Ago
Check in helicopter revision
2 Years Ago
Remove extra logs
2 Years Ago
Prevent patrol from forcing a target inside a no go zone
2 Years Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
2 Years Ago
Updated deploy sound
2 Years Ago
viewmodel fix for errors when wearing clothes
2 Years Ago
Fixed unnecessary text updates when showing passthroughj
2 Years Ago
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2 Years Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
plastic commit spam
2 Years Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
2 Years Ago
merge from main
2 Years Ago
Retro Tool Cupboard store setup + design content
2 Years Ago
Cached server browser is less exceptiony
2 Years Ago
Increased at rotation bounds
2 Years Ago
Halved orbitstrafe rotation speed when first moving into position
2 Years Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
2 Years Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
2 Years Ago
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2 Years Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
2 Years Ago
City hall exterior mesh fixes
2 Years Ago
Merge from store-ui-rtc
2 Years Ago
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2 Years Ago
tags on files
2 Years Ago
Bunch of viewing vector zero checks before running through lookrotation
2 Years Ago
Ensured thwop and engine lerp and clamped between 0 and 1
2 Years Ago
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2 Years Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
2 Years Ago
player update. edited naming of spas12 anim clips
2 Years Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
2 Years Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
2 Years Ago
radtown basic splats, topologies and blend map painting, terrain anchors
2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
merge main
2 Years Ago
radtown whitebox layout, perimeter estimate
2 Years Ago
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2 Years Ago
Fix editor gizmos null error
2 Years Ago
Fix editor gizmos error for cargoship
2 Years Ago
Merge main
2 Years Ago
Merge container_delays
2 Years Ago
player update. exported/set up python revolver
2 Years Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
2 Years Ago
AmmoBackpack Texture Update
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
merge from toolcupboard_retroskin