121,082 Commits over 4,018 Days - 1.26cph!
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)
Fixed incorrect WorldSpline tangent results when the splines were on scaled transforms. TransformVector includes scaling but TransformDirection doesn't
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
Fixed freehand sfx not working when the viewmodel camera was enabled
merge from hapis_conversion
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merge from rail_network_3
Forest density improvements 1/2
removed unnecessary viewmodel prefab, renamed worldmodel prefab
world model prefab setup, item prefab updated to use correct worldmodel prefab
renderer setup to use viewmodel script
fixed extended mags having condition
extended mags information panel
adjusted crosshair opacity and scale
fixed primary magazine exploit when removing extended magazines
lowered directional damage indicator fade time
fixed respawn bug in weapontest
added rough kill feed to weapontest
added 100 max hp start to weapontest
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Added open/close interaction sounds to a bunch of deployable items (using existing/un-linked sounds).
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
Zipline pylons down west side.
Updated dirt_stains_leaks texture
Fishing fixes to take displacement into account.
Updated pipelines textures and materials
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
Updated metal_panels_d and corrugate_d textures and materials
Fixed so deployabke camera stations will grab all CCTV cameras
Lighthouse material tweaks
Merge from spraycan_merge2
Add some logs to try and diagnose missing sfx in build
updated train fbx with complete control panel lods
updated train prefab
Just need to sort out the control panel needles
Fixed some spawners not using stat overrides.
Set scientists to spawn with a chance to use healing items.
s2p.
Another AI data pass: more cover/move points, added extra npcs and patrols.
More topological improvements and height fixes.
Added loot to the new NW mine.
Topo mask improvements.
Merge from io_open_close_sounds
Add open and close sound effect fields to ContainerIOEntity
Hook up existing auto turret open/close sfx
Update death screen after merge
Merge from workcart_deathscreen
Fixed players with the same name as a prefab displaying as the prefab instead of the player
Merge from answering_ui_fixes
Update spraycan inventory
Support limiting the number of members in a clan
Add a convar to control the clan member limit for the local backend
Update nexus clan implementation to pull the clan member limit from the nexus
Show max clan member count on clan UI if it is non-zero
Specific error text when trying to invite or join a clan that is full
build and bundle CraggyIsland.WeaponTest
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Fix clan banner color/logo not showing on the UI if one of them was not set yet
merge from main - compile fix
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