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139,206 Commits over 4,352 Days - 1.33cph!

2 Years Ago
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2 Years Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
2 Years Ago
player update. eoka pistol exported and set up
2 Years Ago
Codegen
2 Years Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
2 Years Ago
Split heavy scientist backpack into tanks + instruments
2 Years Ago
Merge from main
2 Years Ago
Also tweaked their handles positions because they were an absolute pain to aim for
2 Years Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
2 Years Ago
Fixed electrical flasher light and siren light having no emission when ON
2 Years Ago
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2 Years Ago
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2 Years Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
2 Years Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
oilrigs S2P
2 Years Ago
fixed some dressing gaps
2 Years Ago
merge from server_hidden_stashes
2 Years Ago
merge from EasterItemStoreFixes
2 Years Ago
latest rigs scenes
2 Years Ago
removed cctv desk from cctv room, so it can be customized per oilrig
2 Years Ago
refined environment volumes in moonpool
2 Years Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
2 Years Ago
missing textures
2 Years Ago
first pass on final textures, material setup
2 Years Ago
Merge from main
2 Years Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
2 Years Ago
merge from server_tree_colliders
2 Years Ago
merge from tutorial_island
2 Years Ago
merge from visualshader
2 Years Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
2 Years Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
2 Years Ago
merge from editor_compare_client_server_fields
2 Years Ago
Add a crush trigger to the bottom of the harbor containers when descending
2 Years Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
2 Years Ago
Snowmobile orientation fix
2 Years Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
2 Years Ago
LODs progress
2 Years Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
2 Years Ago
Fixed misaligned harbor drop points
2 Years Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
2 Years Ago
Materials
2 Years Ago
Handling tweaks
2 Years Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
2 Years Ago
Further handling work. No longer need smoothSteerAngle var.
2 Years Ago
Merge from main
2 Years Ago
Undo acciddental bootstrap physics edit