137,564 Commits over 4,474 Days - 1.28cph!

7 Years Ago
fix missing transform NRE
7 Years Ago
Chassis LOD
7 Years Ago
Fixed an NRE in IOEntityEditor due to an uninitialized array
7 Years Ago
Code review: Add "== this" check with || before EqualNetID check
7 Years Ago
Code review: Call SetParent before calling Spawn
7 Years Ago
Code review: Add null check on created
7 Years Ago
Code review: André says "UnityEvent uses reflection and is slow as balls. Better to get rid." Changed the generic TriggerStay to CarGarageTiggerStay which specifically calls a ModularCarGarage method directly.
7 Years Ago
Code review: Add entity creation null check.
7 Years Ago
Line endings
7 Years Ago
Code review: Move IsNull from CollectionEx to ObjectEx
7 Years Ago
Storage module now fully functional + manifest rebuild again
7 Years Ago
Put prevent building chassis colliders back on the correct Prevent Building layer
7 Years Ago
More
7 Years Ago
Var rename
7 Years Ago
Module editor null check
7 Years Ago
Add storage component to storage module + manifest rebuild
7 Years Ago
more
7 Years Ago
module panel health setup
7 Years Ago
Removed storage system from flatbed modules
7 Years Ago
Set up 2module_passengers entity
7 Years Ago
Increase fuel tank health
7 Years Ago
Added items and placeholder icons for 1module storage and 2module passenger
7 Years Ago
wip collider stuff
7 Years Ago
Merge new_commands
7 Years Ago
Codegen
7 Years Ago
Merge from main
7 Years Ago
Backup
7 Years Ago
Go back to old activePlayerList behaviour with ListHashSet
7 Years Ago
merge from sam_pickup_fix
7 Years Ago
Fix for mismatched profile marker
7 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
7 Years Ago
Fix for crash closing locker inventory UI (#2833)
7 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
7 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
7 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
7 Years Ago
Hitbox setup.
7 Years Ago
[D11] SLOD issue fix. Excludes Harbor 2.
7 Years Ago
[D11] + Missing Rationbow LOD tweaked
7 Years Ago
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
7 Years Ago
[D11] SLOD Changes
7 Years Ago
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
7 Years Ago
Merge fix
7 Years Ago
merge from static_workbench_rotation
7 Years Ago
[D11] [#3331] Ice sheets at the top of the map now have collision.
7 Years Ago
Removing meta file that can be deleted
7 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
7 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
7 Years Ago
[D11] LOD_Colour_Swatch material update.
7 Years Ago
+ Added the amplify things stopping the build
7 Years Ago
Fix for a few wearables throwing exceptions.