241,472 Commits over 3,867 Days - 2.60cph!
- Abilties are no longer randomly equipped per level (that was placeholder behaviour) and re-enabled save/load based on loadout
- Added GetRandomUnusedAbility() to AbilityList
Cowboy - updated anim template, added death anim WIP
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode.
removed unused materials from temple court.
fixed semi auto rifle ironsight offset
Desire.IsFulfilled in favor of a crappy update method
CreateBehaviourGroup tweak
Agent DM execution management tweaks
Removed BehaviourGroupConsideration
Automated Linux Build #138
Automated Windows Build #138
updated loot tables
updated icon for semi auto rifle
protocol++
Awesomium changes only on Windows for now
Fix Linux / OSX builds
- ObjectiveManager now has a flag set when a reward is waiting in town
- WIP placeholder mission reward UI screen
Work in progress on generalizing DM goal processing a bit.
ItemDesires no longer have a quantity property, simplifying desire management somewhat
Ported Desires to Agent+Desires
Put back code removed from merge
Fixed sound length issue
- Loose Cannon placeholder effect scale in tweak
- Fix for item models not loading correctly when entering a level
Fixed river shader going over interpolator limit
Touched ocean and river shaders.
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy
Added support for global fog in water and rivers for more seamless integration
Automated Windows Build #137
- Assigned weapon models to the current weapon defnitions
Automated Linux DS Build #136
Automated Windows Build #136
Fixed a possible crash issue caused by global NW2Vars
Entity:GetNW2VarTable now returns the type associated with each value as well
Added bounds checking to render.GetScreenEffectTexture
Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
- Loose cannon now has 1-2 damage range
- Added a new weapon, Loose Cannon. Assault blaster weapon with burst spread fire.
- Weapon definitions now has access to launcher offset values
more rigging work, backup before I possibly break everything
- Merged all the item/equipment changes back to main
Automated Windows Build #135
Automated Windows Build #134
Automated Linux Build #134