241,471 Commits over 3,867 Days - 2.60cph!
road_decal textures
road asphalt textures
Automated Windows Build #127
Updated crash reporter URL
File library can now write png/jpg files
util.TableToJSON handles arrays properly
Removed angle/vector pool debug message
EC filter tweaks, nuking yet more old con types
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature
Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge
Foreach killing in GroupManager
Deleted UnitCanFindCraftingItems consideration
Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
Enabled options menu mid game
Automated Linux DS Build #126
Cherrypicking/reverting data vis tweaks
Deleted some old/crap goals/goal plans
Updated TOD
Data vis twaeks
Automated Windows Build #126
Automated Linux Build #126
- Branching for WIP weapon/item improvements
Lower potential memory usage of replicated ConVar precache
Updated pause, removed old textures
Automated Linux DS Build #125
- Added initial scriptable object classes for Items and Weapons
Automated Windows Build #125
GMOD-specific fix to Windows debug builds.
Break Windows builds in gmod again.
Automated Windows Build #124
Automated Linux Build #124
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
Automated Linux DS Build #123
Automated Windows Build #123
Automated Linux Build #123
file.Exists performance improvement
Small fix for Lua error handler
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
Automated Linux DS Build #122
Automated Windows Build #122
Automated Linux Build #122
Fixed ai.GetScheduleID & ai.GetTaskID
Automated Linux DS Build #121
Automated Windows Build #121
Automated Linux Build #121
Outgoing net messages now use a static buffer
Fixed debug builds on Windows
Automated Linux DS Build #120
Automated Windows Build #120