241,391 Commits over 3,867 Days - 2.60cph!
Fixed Effect applying modifiers regardless of whether the agent actually added the effect. Agent.AddEffect now takes an EffectSettings and creates the Effect instance internally
added stone floor to greybox temple court
added stone floor to greybox temple court
Clamping statBaseValue
Removed some LINQ in Agent+Effects
Removed some leftover Need evaluation code from Agent
Removed hourly tick code from all Agent code
Renamed AttributeConsideration to StatConsideration
Updated shot compression values
StatLinker stores LinkedTo stat
Fixed SSAO/CB shenanigans
MinValue and MaxValue moved to StatSettings/Stat base
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
- Moved a bunch of stuff from RoomSpawner to Room
- Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen