241,336 Commits over 3,867 Days - 2.60cph!

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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Fixed ACD not initing properly when entity as null
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9 Years Ago
VPK Build 850
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9 Years Ago
Windows Build 703
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
People will pick up the required tools before harvesting and building when needed
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
9 Years Ago
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bot
9 Years Ago
OSX Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
9 Years Ago
- Enemy pack scriptable object rename
9 Years Ago
- Added SpawnCost value to enemy scriptable objects and assigned values
9 Years Ago
- Reduced the camera look offset amount from dist/2 to dist/4
9 Years Ago
- Reduced boozeburner max speed from 280 to 150
9 Years Ago
- added "LEVEL" text to mission generation screen
9 Years Ago
LionEL can now smash Updated scene
9 Years Ago
Fixed anim param
9 Years Ago
FindRequiredTool uses Unit.GoTo
9 Years Ago
Add basic Unit.GoTo, used in FindItemOfType
9 Years Ago
Added Mavis volley shots to config
9 Years Ago
WIP items as tools, lots of editor cleanup and improvement All Items have DamageStats exposed in editor when they are holdable (in hands) Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations Added optional RequiredTool to both ResourceItemSettings and BuildingSettings Added FindRequiredTool Action Added UnitCanFindRequiredTool Consideration Removed Equippable
9 Years Ago
Lion-El volley update, added smash Igor serve , serve walk & bounce updated
9 Years Ago
Igor anim fixes
9 Years Ago
C4 Explosion now has working dynamic light. New Rocket Explosion Deleted duplicate c4 explosion prefab
9 Years Ago
FOR FUCK SAKE factory prefab room, minimap tweak FOR FUCK SAKE pipe entrance model/texture !A minimap shader
9 Years Ago
Igor serve, bounce, serve walk updates (also removed clipping)
9 Years Ago
Another update for Lion-El volley stretch
9 Years Ago
Added Lion-EL smash
9 Years Ago
added deuce indesign doc and pdf
9 Years Ago
- Disabled GO button when starting a mission from mission select so it doesn't look like it's hanged
9 Years Ago
Lotblocks are now clipped by the roads and island. Theres a bug somewhere though!
9 Years Ago
Mavis / LionEl charge shot visual effect Mavis can return dive shots
9 Years Ago
- Refactored a bunch of floor collision/height check stuff - Fixed enemies/crates etc not spawning at the correct height in areas above or below 0
9 Years Ago
Updated Deuce build
9 Years Ago
Updated Lion-El volley forehand stretch for better blending
9 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
9 Years Ago
- Fog fix for real
9 Years Ago
- Fog height fix