branchrust_reboot/maincancel

39,083 Commits over 4,566 Days - 0.36cph!

Rin
58 Days Ago
merge from terrain_holes_fix
Rin
58 Days Ago
merge from deepsea_terrain_texture_fix
58 Days Ago
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58 Days Ago
merge from satellite_crash_audio_fix
58 Days Ago
merge from ch47_fixes
58 Days Ago
merge from improved_game_ui
58 Days Ago
merge from pooltable_networkrange_fixes
58 Days Ago
merge from storepage_bargames_media
58 Days Ago
merge from fix_submarine_oxygen_status
58 Days Ago
merge from metabolism_fix_3
58 Days Ago
merge from sculpture_dialog_close_fix
58 Days Ago
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58 Days Ago
merge from wildlifehazard_nre_fix
58 Days Ago
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59 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
59 Days Ago
merge from masterkey -> main
59 Days Ago
merge from pool_leak_experiments
59 Days Ago
merge from storepage_aug26 #2
59 Days Ago
merge from storepage_aug26
59 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
59 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
59 Days Ago
pooltable_dismount_kill_fix -> main
59 Days Ago
Merge from /industrial_generator_audio_fix
59 Days Ago
Merge from PlayerMaintainedMonuments
Rin
59 Days Ago
merge from sculpture_default_invis_fix
Rin
59 Days Ago
merge from sculptures
Rin
59 Days Ago
merge from game_room_dlc
60 Days Ago
merge from storepage_aug26
60 Days Ago
merge from storepage_aug26 (stone sculpture page done)
60 Days Ago
Merge from terrain_hole_mask_res_fix
60 Days Ago
merge from PlayerMaintainedMonuments
Rin
60 Days Ago
Merge from pooltable_dismount_kill_fix
60 Days Ago
Update default nexus endpoint
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
2 Months Ago
merge from fix_reload_anim
2 Months Ago
merge from sculpt_admingui_fix
2 Months Ago
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2 Months Ago
merge from unixtimestamp_boundary_fix
2 Months Ago
merge from hackweek_parented_ddraw
2 Months Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Phrase update
2 Months Ago
merge from fix_workshop_list_height
2 Months Ago
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2 Months Ago
merge from game_room_dlc
2 Months Ago
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2 Months Ago
single shot gun trap world model + lods hooked up to .item
2 Months Ago
Merge from PlayerMaintainedMonuments