branchrust_reboot/maincancel

34,542 Commits over 4,232 Days - 0.34cph!

4 Months Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
4 Months Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
4 Months Ago
merge from party_system -> main
4 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
4 Months Ago
merge from frontier_external_fixes
4 Months Ago
snap_deployables -> main
4 Months Ago
revert_ui_slider_merge_issues -> main
4 Months Ago
merge from rpc_sourcegen
4 Months Ago
merge from abyss_containers
4 Months Ago
merge from lookingat_improvements
4 Months Ago
merge from feedback_report_enum_fix
4 Months Ago
merge from fridge_texture_res
Rin
4 Months Ago
Phrases
4 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
4 Months Ago
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4 Months Ago
Merge from console_recover_changes
4 Months Ago
merge from save269 - Staging wipe
4 Months Ago
Merge from manifest_insert_inspector
4 Months Ago
Merge from frontier_external_fixes
5 Months Ago
snap_deployables -> main
5 Months Ago
snap_deployables -> main
5 Months Ago
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5 Months Ago
Merge from multi_wallpaper_block_spray_fix
5 Months Ago
merge from serializable_fields_cleanup
5 Months Ago
Merge from workshop_render_fixes
5 Months Ago
Merge from gunner_multi_fix
5 Months Ago
Merge from kill_countdown_fix
5 Months Ago
merge from print_light_counts -> main
5 Months Ago
merge from party_system -> main
5 Months Ago
subtract 124169 (vclouds/fog)
5 Months Ago
subtract 124170
5 Months Ago
subtract 124178
5 Months Ago
subtract 124192
5 Months Ago
subtract 124209
5 Months Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
5 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
5 Months Ago
potential SpatialBiome shader fix
5 Months Ago
merge from SmallBox_Shadows
5 Months Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
5 Months Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
5 Months Ago
merge from abyss_containers
5 Months Ago
Merge from frontier_external_fixes
5 Months Ago
Merge from teamui_switch_server_fix
5 Months Ago
Merge from scientist_spawners_enabled
5 Months Ago
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5 Months Ago
snap_deployables -> main
5 Months Ago
Merge from vsync_limit_fix
5 Months Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
5 Months Ago
Merge from negative_source_modifiers_godmode