33,723 Commits over 4,140 Days - 0.34cph!
merge from fogmethod1 (sky branch)
Fixed SkinGlowTester NRE when generating skin icons
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one
Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years
Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
Merge from ammocontainer_garbage
Merge from more_worldgrid
Fix tugboat lights LOD settings
Disable WearableRandomMaterial, was just an internal test
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
merge from distanceglowfix
merge from benchmark_fpslimit_fix
merge from car_radio_rpc_fix
merge from weapons_attachment_stats_updating
merge from fix_terrain_hole_clipping
merge from fix_primitive_typo
Merge from tutorial_baked_foliage_removal
Merge from pilot_hazmat_dlc
Use SetPositionAndRotation when taking a prefab from a pool
merge from slot_pooling_fix
Rebuild translations json (to fix server restart toasts)
Merge from more_worldgrid
Merge: from benchmarking_update
- Log results after single scene run
- Fix extra timers in results
- Fix scene load exception for no longer existing effects benchmark
Tests: ran benchmarks in editor
Fixed the rendering of the scene view when searching for an object in the hierarchy window
Merge: from camerarenderer_leak
- Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings
Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
Fixed flickering when viewing a prefab
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be