branchrust_reboot/maincancel

34,762 Commits over 4,474 Days - 0.32cph!

28 Days Ago
merge from saveloadout_popup_fix
28 Days Ago
merge from Deploy_Update
28 Days Ago
merge from swimming_footsteps_sfx_fix
28 Days Ago
merge from industrial_torch_viewmodel_lighting
28 Days Ago
merge from sleeper_wave_sfx_fix
29 Days Ago
merge from weaponinfopanel_nrefix
29 Days Ago
merge from june_hotfix1
29 Days Ago
merge from june_hotfix1
29 Days Ago
merge from june_hotfix1
29 Days Ago
merge from june_hotfix1
30 Days Ago
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30 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
30 Days Ago
Adeed sound to helmet and vest bdu set
30 Days Ago
set BDU and ballistic to modern era
30 Days Ago
Metas galore
30 Days Ago
merge from m16a2 (empty magazine reload animation)
30 Days Ago
merge from PlayerRigUpdate2
31 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
31 Days Ago
round up BDU projectile protection
31 Days Ago
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31 Days Ago
Phrase update
31 Days Ago
merge from storepage_industrial
31 Days Ago
Skin bundle update
31 Days Ago
merge from industrial_dlc
31 Days Ago
merge from workshop_legacy_pose_client_fix
31 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
31 Days Ago
Merge from shelves_fixes
31 Days Ago
M16 higher burst fire rate
31 Days Ago
merge from m16a2
31 Days Ago
merge from discord_plushie (fixes)
31 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
32 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
32 Days Ago
merge from excavator_light_fix
32 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
32 Days Ago
merge from pool_analyzer_non_caching_methods
32 Days Ago
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32 Days Ago
Merge from m16a2
32 Days Ago
merged from tovector3_parse_format_fix
32 Days Ago
Merge from M16A2
32 Days Ago
merge from wiretool_cave_fix
32 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
32 Days Ago
Fixed torch attack animations not working on non local players
32 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
32 Days Ago
Fix scientists appearing on roofs
32 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
32 Days Ago
bdu protection pass
32 Days Ago
added m16a2 icon
32 Days Ago
m16 3 round burst fire only
32 Days Ago
merge from shelves_fixes
32 Days Ago
m16 and bdu loot