reporust_rebootcancel

154,447 Commits over 4,536 Days - 1.42cph!

2 Years Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Years Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
2 Years Ago
Self intersecting polygon bug on Food_Cache_005
2 Years Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
2 Years Ago
Merge from main
2 Years Ago
Remove test script
2 Years Ago
Conservatively fix compile error caused by #if SERVER
2 Years Ago
Make target component API usage more consistent
2 Years Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
2 Years Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
2 Years Ago
Updated wainscotting icons
2 Years Ago
Added hex-a-gone prototype
2 Years Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
2 Years Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
2 Years Ago
merge from main
2 Years Ago
Fixed spraycan menu not interactable
2 Years Ago
Wider and stronger lakeside topology for lakes and oasis UE's
2 Years Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions
2 Years Ago
Committing WIP work as need to switch branch
2 Years Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
2 Years Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
2 Years Ago
Removed missing guid rocks from craggy
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
2 Years Ago
Add NPC/vending spawners to water well C and E
2 Years Ago
Lowered chance of teas in food cache loot table
2 Years Ago
2 Years Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
2 Years Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
2 Years Ago
Protobuf
2 Years Ago
Merge from net_vis
2 Years Ago
Merge from main
2 Years Ago
Merge from npc_dynamic_pricing_updates
2 Years Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
2 Years Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
2 Years Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
2 Years Ago
Log pile AO doesn't go pure black in the middle.
2 Years Ago
Testing less washed out color grading. More oldschool.
2 Years Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
2 Years Ago
Reduced DPV power again
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Make AccessibilityComponent abstract
2 Years Ago
Don't recreate the decal material if not needed
2 Years Ago
Merge from main
2 Years Ago
Small tidy up in bike class
2 Years Ago
Fixed server compile
2 Years Ago
Gave DPV a little more power, felt slow on real-sized maps
2 Years Ago
Fixed building error messages popping up when starting to place high walls on a valid position