reporust_rebootcancel

154,265 Commits over 4,536 Days - 1.42cph!

3 Years Ago
merge from optimize_rpc_src_connection_2
3 Years Ago
merge from server_hidden_stashes
3 Years Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
3 Years Ago
Merge from main
3 Years Ago
network++
3 Years Ago
Use 'obj is IList' instead of the earlier, longer version
3 Years Ago
Compile fixes
3 Years Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
3 Years Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
3 Years Ago
Cherrypick copying harmony to build directory
3 Years Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
3 Years Ago
Clear list when using GetList in the pool
3 Years Ago
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3 Years Ago
Exclude 0Harmony from the build
3 Years Ago
Cherrypick disable assembly validation again
3 Years Ago
Cherrypick harmony 2.3 again
3 Years Ago
Fix copying of dlls to builds
3 Years Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
3 Years Ago
Ensured cargo only docks once
3 Years Ago
Set default dock time to 8 minutes
3 Years Ago
Set better stopping location on harbor 1
3 Years Ago
Smooth cargo ship docking rotation
3 Years Ago
Codegen
3 Years Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
3 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
3 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
3 Years Ago
Add info on a collider name to the IsSeatClipping error
3 Years Ago
Fixed editor-only list check in Pool.Free
3 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
3 Years Ago
sks vm prefab & test base rig file wip
3 Years Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
3 Years Ago
Ensured approach nodes list is initialised Added second harbor to test scene
3 Years Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
3 Years Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
3 Years Ago
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3 Years Ago
Merge from main -> harmony2
3 Years Ago
sks vm prefab wip
3 Years Ago
Add ping results to server & client analytics
3 Years Ago
Add `ping_region_code_override` convar for servers to manually override their region
3 Years Ago
.meta files Compile error
3 Years Ago
Add "Estimate Ping" button to browser
3 Years Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
3 Years Ago
player update. exported/setting up guitar anim set
3 Years Ago
Parse region tag out in serverinfo
3 Years Ago
return IPingRegion instead of a string fix region code not set inside tags
3 Years Ago
Raycast distance fix from earlier
3 Years Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
3 Years Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
3 Years Ago
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3 Years Ago
merge from main