126,895 Commits over 4,109 Days - 1.29cph!
mixing table more forgiving deployment
Fishing_village_a scene layout progress
More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
merge from door_open_blockage
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
Cache temperature at position on the planter and access that from plants
Fixed some refresh issues
Disable vehicle push boxes by default on double door prefabs
Only update hostile note time string when it changes, saves string creation every frame
Don't check if we're near a safe zone if we're already in a safe zone
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Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
Remove rainbow paddling pool skin description (wasn't used)
Remove rigidbodies from notify triggers on garage door and external high gates
Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
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Harbor 1 & 2 fixes.
Related materials.
Puzzle spotlight prefab fix.
Also few unsaved files apparently.
Updated roof DirectionProperties parameters
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
merge resource dispenser changes in
apply modifier to finish bonuses
Calculate artificial light and sunlight on the planter instead of the plant
ResourceDispenser rework wip
Sprinkler/Growable server side performance improvements
Cache ISplashables in range instead of a Vis loop every splash
Cache whether a plant can see the sun to avoid a raycast every time we update quality
Adjusting stuck-in-car damage
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick).
- Increased car vs. NPC damage by 25%.
- Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
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Gas station fixes & related files.
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
Remaining Compound issues.
Music stage conversion.
Tube light unity change fixes.
Related materials.
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Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type