reporust_rebootcancel

126,863 Commits over 4,109 Days - 1.29cph!

5 Years Ago
Merge vehicle decay changes -> Main.
5 Years Ago
Fix decay tick time scaling
5 Years Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
5 Years Ago
Codegen + mainfest + protobuf id changes
5 Years Ago
Merge from main
5 Years Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
5 Years Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
5 Years Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
5 Years Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
5 Years Ago
Inherit 50% of player velocity when placing boogie board
5 Years Ago
Merge hackable crate mass increase -> Main
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
missed files
5 Years Ago
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5 Years Ago
boosts icon and text changes
5 Years Ago
phrase fix
5 Years Ago
Merge from monument_hierarchy_flatten
5 Years Ago
Unflattening hierarchies of spawned monument prefabs
5 Years Ago
fishing_village_a monument files/folders prep work
5 Years Ago
Turned it on
5 Years Ago
Added an option to only allow valid items to be added to mixing table inventory (disabled)
5 Years Ago
loot panel scene
5 Years Ago
Removed composter collider from mixing table Fixed preventbuilding volume on the incorrect layer
5 Years Ago
Mixing table bounds and volumes tweaks so it can be placed inside a 1x1
5 Years Ago
NRE fix
5 Years Ago
Increase HackableCrate mass from 500kg to 1500kg
5 Years Ago
wrapping up roof conditionals
5 Years Ago
Merge from midiconvar
5 Years Ago
Update some error strings
5 Years Ago
removing unused textures
5 Years Ago
armored passenger module material/texture merge switched panel with armored module
5 Years Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with
5 Years Ago
Don't allow empty commands
5 Years Ago
Merge from main
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
5 Years Ago
Make sure modules have SOME health when initially spawned in
5 Years Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
5 Years Ago
Only show hostile marker when within 200m of a safe zone
5 Years Ago
New vehicle presets that use the passenger armoured module
5 Years Ago
Front sliding windows now functional on the new armoured passenger module.
5 Years Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
5 Years Ago
updated WIP armored passenger
5 Years Ago
Remove obsolete comment component from vehicle module base
5 Years Ago
Fix NRE in DisableInternalCollisions when net is null
5 Years Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
5 Years Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.